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NPC Generator

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Advanced [show]


Heward Langston, Male Human [Permalink]

Personal [hide]

Description: He wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a rapier, but if one is not available he will default to his bow. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a clover on it. He sports a flattop hair cut. He wears crescent spectacles with a black brim.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father was a soldier and died while he was still young. Heward was left his father's suit of armor and trained in its use and care. He left for the south, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and he is currently in port desperately looking for someone to get him out

Ideals: Joker. Bonds: Slave, Immigrant, Military. Occupation: Stableman

Voice: Creaky witch voice

Attributes [hide]

Heward Langston, Male Human Barbarian 1
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)13 (+1) 16 (+3)12 (+1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +5

Possessions: 150 gp.


Social Check DCs


Hugh Harper, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear flannel. He has styled his golden hair well, parting it to the right. His amber eyes have a joyful gleam in them most of the time.

Personality: He has a massive crush on the younger sibling of the Locksmith who has hired him part-time. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of a Layabout, who enjoyed hunting, Hugh was taken on many hunting expeditions. Hugh liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has gone from town to town working and never settling down anywhere, but has fallen for a local Layabout. He hasn't told them the truth, but wants to settle down with them.

Motivation: Marry his sister to traveling adventurers; and he would like to get married and retire

Ideals: Gifted. Bonds: Has a crush, Nature, Family. Occupation: Locksmith

Voice: Jamaican accent

Attributes [hide]

Hugh Harper, Male Human Fighter 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)12 (+1) 17 (+3)11 (+0)
Skills Animal Handling +5, Stealth +4
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 80 gp.


Social Check DCs


Godfrey Berkeley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'2" and wears a tan costume with the symbols of strength on his torso. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He is the product a well kept family trust fund and as such has never really known need. He worked as a nervous Spice Merchant and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Money/treasure.

Ideals: Fighting, Extrovert. Bonds: Attractive, Rich, Job. Occupation: Spice Merchant

Voice: Speaks with back of mouth

Attributes [hide]

Godfrey Berkeley, Male Human Warrior 1
Medium (6'2") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)16 (+3) 17 (+3)9 (-1)
Skills Insight +5, Religion +5
Senses Passive Perception 13
Languages Common, Gnoll, Gnome, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 60 gp.


Social Check DCs


Adelard Hartford, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He typically wears pastel cloth garments or leather armor. He has styled his red hair well, parting it to the right. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is business-like. He takes instructions and follows them to the letter. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a Marshal, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Sage hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic, Professionalism. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Sage

Voice: Deep voice with rolling R's

Attributes [hide]

Adelard Hartford, Male Human Fighter 1
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)14 (+2) 11 (+0)15 (+2)
Skills Performance +4, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 5000 cp. 1 Banded mail.


Social Check DCs


Wiggens Timbers, Male Gnome [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear flannel, and is pretty ugly. His hair is long and black with streaks of silver, and is pulled back with small black clips. His beard is silver, braided, and well cared for. He has gray eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He never wears the same outfit twice, unless he absolutely has to.

History: Wiggens lived on a farm with his father, near the main road leading to a nearby town. Wiggens was born on a far southern desert where he grew up under the tutelage of his father, an expert Doctor. He has never given up on his poetry dream.

Motivation: To reunite with his absent father.

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Family, Immigrant. Occupation: Doctor

Voice: Old thin voice

Attributes [hide]

Wiggens Timbers, Male Gnome Monk 4
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 15
Hit Points 37 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 20 (+5)13 (+1) 10 (+0)15 (+2)
Skills Athletics +3, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 80 pp. Rose (30 gp). 1 Bullseye lantern. 1 Good lock.


Social Check DCs

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