Thar Langley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears a tan collared shirt and black pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt, and sports empty pouches on his belt. His white hair is singed and shortened. He wears round tiny glasses practically rammed into his face.
Personality: Always inclined to offer people food he seems plenty friendly. He believes the world needs to unite to get rid of gnolls once and for all.
History: Born to a Fletcher, his mother struggled to pay the bills. Thar was born on a far southern plains where he grew up under the tutelage of his mother, an expert Animal Trainer. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Thar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: He wants revenge against gnolls; and revenge
Ideals: Philantrophist. Flaws: Ugly. Bonds: Enemies, Poor, Immigrant. Occupation: Animal Trainer
Voice: Russian accent
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon, Gnome
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1400 sp.
Sapply Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has chestnut hair. He is baby faced.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He receives visions of the future at random moments
History: Sapply hails from a village terrorized by gnolls. He moved out north to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.
Motivation: Meet up once more with his childhood friend; and he has decided he is irredeemable
Ideals: Impeccable, Gifted. Bonds: Enemies, Criminal record, Adventurer. Occupation: Ruler
Voice: Switch between two voices
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Goblin, Draconic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp. 1 Minor magic item.
Raymond Rayden, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He usually wears his red robe and has his trident always slung over his shoulder. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Raymond took refuge in the ruined castle and found the beat up trident and armor he uses now. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Retire the richest man in the north.
Ideals: Philantrophist, Entrepeneur. Bonds: Nature. Occupation: Cook
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 6)
Armor Class 11
Hit Points 43 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 50000 cp. Alexandrite (1400 gp). Black pearl (1400 gp). Bloodstone (70 gp).
Watson Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: An older man who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, he is not a threatening figure. His hair is always cut to a buzz. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: The child of western immigrants he idolized his father. His father had invested heavily in several trade routes and wanted him to inherit them. He left for the west, certain he would find work there.
Motivation: He is greedy.
Ideals: Passionate. Flaws: Ugly. Bonds: Rich, Slave, Immigrant. Occupation: Healer
Voice: Loud with bravado
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Giant, Elven, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Deep green spinel (90 gp). Silver pearl (90 gp). White pearl (90 gp). 1 Masterwork Common Melee.
Oskar Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He has a large green mantle and cape that has been intricately interwoven into his red robe. His golden hair is smooth and relatively long. He tend to wears goggles to shield his eyes.
Personality: He is calm most of the time but flees social interaction. He takes great joy in being the best Hunter in town.
History: He was born in a small plains village. Oskar was born on a far eastern plains where he grew up under the tutelage of his father, an expert Hunter. He now spends his time doing works of charity.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Philantrophist. Flaws: Shy. Bonds: Immigrant, Job, Nature. Occupation: Hunter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 55 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
Possessions: 100 pp. Smoky quartz (80 gp). Deep blue spinel (300 gp). Rock crystal (80 gp). Fire opal (500 gp). Red-brown spinel (90 gp). Blue quartz (12 gp). Iolite (80 gp). Bloodstone (80 gp). Malachite (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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