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Ahrim Tolerance, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is dressed in a clean yellow cloak covering his clean studded leather. His hair is purple and very short. His eyes are gold and he is always smoking a pipe.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He also is a firm believer in the manly ideal.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ahrim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ahrim. Being a Bather kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Retire the richest man in the north; and he feels that his past leaves him morally obligated to help

Ideals: Entrepeneur. Flaws: Greedy, Impulsive. Bonds: Rich, Criminal record. Occupation: Bather

Voice: Mousy voice

Attributes [hide]

Ahrim Tolerance, Male Tiefling Warrior 4
Medium (6'2") Tiefling, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)15 (+2) 12 (+1)12 (+1)
Skills Acrobatics +3, Nature +4
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs


Tod Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: This man is wearing a long, blue cloak, and sports empty pouches on his belt. His tied-back hair is red. He has a dull look in his hazel eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the east his family was never financially stable. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He has dedicated himself to building a better village for his children.

Motivation: A need for knowledge about a nearby landmark; and wants to open a new tavern

Ideals: Justice. Flaws: Depressed. Bonds: Poor, Adventurer, Job. Occupation: Bricklayer

Voice: Australian accent

Attributes [hide]

Tod Wildheart, Male Halfling Aristocrat 1
Small (3'4") Halfling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)9 (-1) 12 (+1)16 (+3)
Skills Acrobatics +2, Deception +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +5

Possessions: 60 gp.


Social Check DCs


Aelar Galanodel, Male Elf [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears suspenders and pastel workpants. His shirt is white, and he wears a heavy pastel leather apron most of the time. He wears a top hat to cover his moderate length black hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Impeccable. Flaws: Ugly, Secretive, Disease. Bonds: Rich. Occupation: Cook

Voice: Scandinavian accent

Attributes [hide]

Aelar Galanodel, Male Elf Monk 3
Medium (5'0") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)11 (+0) 14 (+2)17 (+3)
Skills Arcana +2, Persuasion +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 13000 cp. 1 Darkwood Shield.


Social Check DCs


Balimaar Amastacia, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he typically wears a sleeveless long coat of deep tan leather and dull red iron scale mail. His black hair is greasy and uncared for. He wears an eyepatch.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Flaws: Ugly, Disease, Mundane. Bonds: Family, Job. Occupation: Engraver

Voice: Timid voice

Attributes [hide]

Balimaar Amastacia, Male Half-Elf Druid 4
Medium (5'7") Half-Elf, Neutral Evil (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 11 (+0)17 (+3) 18 (+4)15 (+2)
Skills Deception +4, Stealth +5
Senses Passive Perception 14
Languages Common, Elven, Aquan, Terran, Goblin
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14532000000

Possessions: 100 gp. Deep green spinel (130 gp). Amethyst (130 gp). Chrysoprase (20 gp).


Social Check DCs


Hork Skelton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears tattered old clothes. His red hair is lengthy and is close to two feet long. His eyes are brown and catlike.

Personality: Hork speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He always tries to repair and not replace. It was this mentality that drove him into the Apothecary business.

History: Hork lived on a farm with his mother, near the main road leading to a nearby town. His mother had invested heavily in several trade routes and wanted him to inherit them. He has been saving his money to try and buy his sister's freedom.

Motivation: He doesn't get along with people that don't share his tastes; and an old rival family wants him found

Ideals: Impeccable, Persistence. Flaws: Ugly. Bonds: Family, Rich. Occupation: Apothecary

Voice: Speaks with back of mouth

Attributes [hide]

Hork Skelton, Male Half-Orc Paladin 7
Medium (6'8") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 38 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)13 (+1) 11 (+0)11 (+0)
Skills Athletics +5, Stealth +3
Senses Passive Perception 10
Languages Common, Orc, Gnome
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 700 gp. Violet garnet (1200 gp). 1 Minor magic item.


Social Check DCs

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