Enialis Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a faded coat and loose pants complete with small hat. His hair is blonde, silky, and of moderate length. His hazel eyes lackadaisically let the world flow into them.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He served in the navy to pay for his family's outstanding loans. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Enialis and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Weaver
Voice: Hollow voice
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Goblin
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 180 gp. Jasper (60 gp). Freshwater pearl (16 gp).
Dalgal Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a fancy white suit, and he perpetually has his hand crossbow ready. He wears a top hat to hide his balding. His eyes are a pleasant blue.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Dalgal was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Butcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now owns his own business.
Motivation: Wants to raise his children well.
Ideals: Fighting, Opinionated. Bonds: Attractive, Job, Family, Poor. Occupation: Butcher
Voice: Scratchy, weak
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 12)
Armor Class 11
Hit Points 97 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 18 (+4) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 |
Possessions: 2000 gp. Lapis lazuli (10 gp). Sard (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thamuz Sanity, Male Tiefling [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He has a moderate pudge and is not very fit. His dark red hair is lengthy. His silver eyes have a joyful gleam in them most of the time.
Personality: Abrasive and pushy, he has a hard time making friends. He is a bit of a xeno-phobe, disliking non-Tieflings.
History: Born to a poor family in the city he treasured whatever gifts he got. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. After a long history of fighting, Thamuz and his spouse have recently divorced.
Motivation: To unite with his brother; and his spouse's relatives view him with great suspicion
Flaws: Antagonistic, Racist. Bonds: Attractive, Poor, Family. Occupation: Baker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 53 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 60 pp.
Frederick Thorton, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a well pressed and immaculate suit (or dress). His long chestnut hair reaches down to his waist. He has gray eyes and a black hat with a violet feather.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His homeland was ravaged by war and he spent much of his life rebuilding it. He has never given up on his painting dream.
Motivation: He doesn't get along with people that don't share his tastes; and his religion dominates his actions
Ideals: Joker, Artistic, Impeccable. Flaws: PTSD. Bonds: Religious. Occupation: Miner
Voice: Voice breaks
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 29 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Ignan, Auran
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 700 gp. 1 Minor magic item.
Raymond Langston, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He dresses in green turtlenecks beneath a red coat with black slacks. His blonde hair is thinning but still full. His eyes are violet and he is always smoking a pipe.
Personality: Prone to second guessing himself, he comes off as nervous. He believes the world needs to unite to get rid of illithids once and for all.
History: The child of northern immigrants he idolized his father. His childhood dream was to be a Miner, but he was a colossal failure. He has achieved small success as a Gardener.
Motivation: He has decided he is irredeemable; and a deep hatred of illithids
Flaws: Shy. Bonds: Enemies, Immigrant, Job, Criminal record. Occupation: Gardener
Voice: Gruff and masculine
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 18 (+4) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon, Auran, Ignan, Goblin
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp.
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Their contribution stands as a beacon of hope for all adventurers!