Vondal Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'3" and likes to wear pastel tank tops with brown pants. His hair is black, silky, and of moderate length. He is very pretty but has cold, dead eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: His father raised him in a mountain cabin. His family was turned out during the war. He and his family wandered west to less war torn lands. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to have a good time and be beloved; and he doesn't get along with people that don't share his tastes
Ideals: Optimist, Impeccable. Flaws: PTSD. Bonds: Attractive, Nature. Occupation: Hunter
Voice: German accent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 15 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 19 (+4) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Infernal, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp. 1 Masterwork Common Melee.
Naal Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and very much looks the part of a Brewer. He keeps his blonde hair in a flapper bob. He wears an eyepatch.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Naal was raised in a hard working conservative environment. He went to a religious school and was inspired by the priests there in charitable deeds. He has worked as a Brewer like his father before him.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Passionate. Flaws: Ugly, Impulsive. Bonds: Job, Religious. Occupation: Brewer
Voice: Uses sign language
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 2)
Armor Class 14
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 11 (+0) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Gnome, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 400 sp. Zircon (50 gp).
Dayereth Selevarun, Male Elf [Permalink]
Personal [hide]
Description: He wears just a blue suit, and carries ceremonial daggers. His red hair is lengthy and is close to two feet long. His hazel eyes lackadaisically let the world flow into them.
Personality: He is happy with his job as a Shepherd. He turns his eye from what people do, preferring to live and let live. He is obsessed with his god.
History: He was born in a small forest village. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has worked as a Shepherd like his father before him.
Motivation: To be a Spice Merchant again; and money/treasure
Ideals: Fighting. Bonds: Job, Religious, Nature, Rich. Occupation: Shepherd
Voice: Hollow voice
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 200 gp. 1 Bullseye lantern. 1 Healer’s kit. 1 Hourglass.
Aldous Cason, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears light armors faded through time and improper care. With a patchy brown beard and wild brown hair. His eyes are likewise violet.
Personality: Eccentric and domineering, Aldous will drive conversation. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His psionic abilities were realized during a raid on his village. Since then, he has sought to make the best of life.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Extrovert, Optimist, Gifted. Bonds: Slave. Occupation: Slave Trader
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 13 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 5000 cp. 1 Masterwork Uncommon Weapon.
Spring In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing a long, blue, dusty cloak, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'7" when asserting himself. He keeps his cinnamon fur in a flapper bob. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is frequently practicing swordplay.
History: He was born several months after his father was called into army service. A gifted student he started as a Tanner, but he got bored and became a Dyer. He's since become an addict/alcoholic.
Motivation: Sabotage a competitor; and he desires power and/or immortality
Ideals: Joker. Flaws: Addict. Bonds: Military, Job, Adventurer. Occupation: Dyer
Voice: Uses sign language
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 47 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 18 (+4) | 12 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Auran, Giant, Draconic, Aquan
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
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