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Advanced [show]


Fonkin Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear black clothing when he does not wear armor. His brown hair is greying along the sides and has receded to reveal a widow's peak. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is obsessed with finding treasure.

History: Gifted from a young age, Fonkin studied abroad. His mother was a mechanic, and taught him how to fix just about anything. He inherited the family business which he has now maintained for 12 years.

Motivation: Expand his business; and to clean up the streets

Ideals: Gifted, Persistence. Bonds: Job, Adventurer, Guardian. Occupation: Barkeep

Voice: Dark and ominous

Attributes [hide]

Fonkin Humplebumple, Male Gnome Rogue 7
Small (3'6") Gnome, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 59 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 20 (+5)10 (+0) 12 (+1)15 (+2)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 500 gp. Tiger eye turquoise (4 gp).


Social Check DCs


Anselm Ramsay, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He very much looks the part of a Dilettante. He has dyed his greying silver hair a little too much giving a sharp silver color. His gray eyes have a joyful gleam in them most of the time.

Personality: He is overprotective of those who hire his services. He uses divination through singing.

History: Born in the west his family was never financially stable. He was taken from his home at a very young age. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Balancing his hectic life and new Dilettante responsibilities is difficult; and wants to open a new tavern

Ideals: Gifted. Bonds: Job, Guardian, Poor, Slave. Occupation: Dilettante

Voice: Complex vocabulary, royal

Attributes [hide]

Anselm Ramsay, Male Human Warrior 1
Medium (6'2") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)8 (-1) 11 (+0)16 (+3)
Skills Performance +5, Stealth +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Sweet Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a perfectly clean shirt and pair of pants. His fur is short and white. His skin is flawless and his yellow eyes scan people very quickly.

Personality: He exudes charisma. He is a tour de force of persuasion. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He comes from a rich eastern family. His childhood dream was to be a Fletcher, but he was a colossal failure. He then took over the family business and is one of the better Cartwright for hire.

Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult; and his relatives are trying to arrange a marriage

Bonds: Attractive, Enemies, Rich, Job, Family. Occupation: Cartwright

Voice: Rolls R's

Attributes [hide]

Sweet Shoe, Male Tabaxi Druid 10
Medium (5'2") Tabaxi, Lawful Evil (CR 10)
Armor Class 11
Hit Points 39 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)14 (+2) 9 (-1)14 (+2)
Skills Survival +3
Senses Passive Perception 9
Languages Common, Celestial, Gnoll
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1000 gp. Violet garnet (700 gp). Red garnet (150 gp). Blue quartz (16 gp). Pink pearl (150 gp). Moonstone (30 gp). Hematite (16 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Seven Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 6'4" and is well dressed, but even with his fine clothing he looks run-down. His right hand appears badly burned and disfigured. His fur is brown, silky, and of moderate length. His green eyes dart from person to person to random spaces in the air.

Personality: Seven is depressed about a lot of things. He tends to be a nihilist. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his brother

Flaws: Depressed. Bonds: Attractive, Family, Slave. Occupation: Banker

Voice: Strong lisp

Attributes [hide]

Seven Of World, Male Tabaxi Druid 10
Medium (6'4") Tabaxi, Neutral Evil (CR 10)
Armor Class 10
Hit Points 70 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)16 (+3) 10 (+0)14 (+2)
Skills Nature +7, Stealth +4
Senses Passive Perception 10
Languages Common, Gnoll, Elven, Aquan
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Southey, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a green cloak and cross-gartered white stockings. His white hair is heavily combed to the right. His green eyes are passionate and lively.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hasn't been sleeping well lately.

Motivation: Wants to open a new tavern.

Ideals: Optimist. Flaws: Disease, Insomniac. Bonds: Poor, Job. Occupation: Animal Trainer

Voice: Cold and demanding tone

Attributes [hide]

Trym Southey, Male Human Wizard 1
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)15 (+2) 11 (+0)14 (+2)
Skills Performance +4, Stealth +4
Senses Passive Perception 10
Languages Common, Draconic, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 300 sp.


Social Check DCs

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