Pirithin Underbough, Male Halfling [Permalink]
Personal [hide]
Description: He is a mite stocky and dresses well, typically a more casual-formal manner. With bright chestnut hair and a scraggly beard. He has blue eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is able to fit into much smaller and tighter spaces than normal.
History: Pirithin was raised in a hard working conservative environment. His martial abilities were realized during a raid on his village. He ran away from his former home and has been making his living as a Fisher for the past few years.
Motivation: He's looking for his big break.
Ideals: Optimist, Gifted. Bonds: Attractive, Adventurer, Job. Occupation: Fisher
Voice: Deep voice with rolling R's
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 3)
Armor Class 15
Hit Points 15 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Goblin, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp. 1 Chain shirt. 1 Half-Plate. 1 Banded mail.
Tod Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 3'4" and is typically in his Dyer uniform. His left hand appears badly burned and disfigured. His chestnut hair is braided into rings. His gray eyes dart from person to person to random spaces in the air.
Personality: Always inclined to offer people food he seems plenty friendly. He is lazy and tries to find solutions quickly.
History: Born to a pair of adventurers, Tod grew up listening to his father's many stories. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Dyer for the past few years.
Motivation: Meet up once more with his childhood friend.
Ideals: Philantrophist. Flaws: Lazy. Bonds: Job, Adventurer. Occupation: Dyer
Voice: Smoker's lung
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 2)
Armor Class 15
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 17 (+3) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 700 sp.
Thomas Garrick, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears suspenders and red workpants. His shirt is yellow, and he wears a heavy red leather apron most of the time. He has styled his blonde hair well, parting it to the right. His green unseeing eyes seem to look past you.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: The child of northern immigrants he idolized his mother. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He now owns his own business.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he'd like to take his coworkers down a peg
Flaws: Disease, Impulsive. Bonds: Job, Immigrant, Debt. Occupation: Server
Voice: Thin and wheezing
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 18 (+4) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 2000 cp.
Fonkin Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He dislikes all the random violence that takes place in the west. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Fonkin was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Fonkin's mother didn't care for him much, and the feeling was mutual. He got away from his former life and has fallen to alcoholism.
Motivation: Wants to raise his children well.
Ideals: Pacifist, Joker. Flaws: Addict, Antagonistic. Occupation: Map Maker
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 5)
Armor Class 11
Hit Points 51 (5d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 17 (+3) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 70 pp.
Godfrey Fawcett, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a black coat. He has a moderate pudge and is not very fit. He wears a Stetson hat to hide his balding. He has green eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a pair of adventurers, Godfrey grew up listening to his mother's many stories. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He then took over the family business and is one of the better Roofer for hire.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Disciplined, Joker, Impeccable. Bonds: Adventurer, Job. Occupation: Roofer
Voice: Low range voice
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Halfling, Infernal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 300 sp. Large well-done wool tapestry (200 gp).
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Their contribution stands as a beacon of hope for all adventurers!
