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Advanced [show]


Balimaar Cason, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a tight fitting red shirt and pants. His clothes are grease stained in places. His hair is black, silky, and of moderate length. His eyes are hazel and catlike.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Balimaar was born on a far northern desert where he grew up under the tutelage of his mother, an expert Glassblower. He has never given up on his singing dream.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.

Ideals: Artistic. Bonds: Poor, Immigrant, Attractive, Enemies. Occupation: Glassblower

Voice: Aggressive tone

Attributes [hide]

Balimaar Cason, Male Human Bard 1
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)14 (+2) 15 (+2)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Goblin, Aquan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 600 sp.


Social Check DCs


Dalgal Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears many layers of old clothing at all times. His chestnut hair and beard is wavy and long. He wears crescent spectacles with a black brim.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Dalgal grew up listening to his mother's many stories. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion.

Flaws: Ugly, Depressed. Bonds: Poor, Immigrant, Family, Adventurer. Occupation: Roofer

Voice: Pronounces O like U

Attributes [hide]

Dalgal Rakankrak, Male Dwarf Bard 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)13 (+1) 16 (+3)12 (+1)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 330 gp. White pearl (140 gp).


Social Check DCs


Silent Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears dark leathers with embroidery. His fur, while still mostly black, has prominent grey streaks. His hazel unseeing eyes seem to look past you.

Personality: Stoic and calm, he prefers to meditate than take action. He takes great joy in being the best Architect in town.

History: Born to a Butcher, his mother struggled to pay the bills. A gifted student he started as a Butcher, but he got bored and became a Architect. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Disciplined. Flaws: Disease. Bonds: Immigrant, Job, Poor. Occupation: Architect

Voice: Speaks in third person

Attributes [hide]

Silent Fang, Male Tabaxi Aristocrat 10
Medium (6'7") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 59 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)15 (+2) 14 (+2)15 (+2)
Skills Nature +6, Persuasion +6
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3

Possessions: 600 gp. Brown-green garnet (160 gp). Amethyst (160 gp). Brown-green garnet (160 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arannis Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has wavy blonde hair. His amber eyes dart from person to person to random spaces in the air.

Personality: While he acts the brute, he is far gentler than he would appear. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a Guard, his father struggled to pay the bills. His homeland was ravaged by war and he spent much of his life rebuilding it. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur, Fighting, Philantrophist. Flaws: PTSD. Bonds: Poor. Occupation: Butcher

Voice: Strong lisp

Attributes [hide]

Arannis Sylvaranth, Male Elf Druid 3
Medium (4'10") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 12 (+1)15 (+2) 9 (-1)11 (+0)
Skills Sleight of Hand +6, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Halfling, Celestial
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Marbas Destiny, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has dyed his greying purple hair a little too much giving a sharp purple color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised in a mountains tribe. Marbas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now spends his time doing works of charity.

Motivation: To prove his worth to the world.

Ideals: Philantrophist. Flaws: Insane, Impulsive. Bonds: Attractive, Nature. Occupation: Ploughman

Voice: Excited and jittery

Attributes [hide]

Marbas Destiny, Male Tiefling Ranger 1
Medium (5'3") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)13 (+1) 14 (+2)14 (+2)
Skills History +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 110 gp. 1 Darkwood Buckler.


Social Check DCs

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