Zunn Clare, Male Half-Orc [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and tends to wear a yellow poncho over his likewise colored trousers and shirt. His skin is also unnaturally pale. He has styled his white hair well, parting it to the right. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. As long as the job gets done he does not care how it got done.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He moved from fad to fad and when he turned 15 he discovered poetry. He's since become an addict/alcoholic.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Ideals: Artistic, Professionalism. Flaws: Ugly, Addict, Mundane. Occupation: Painter
Voice: Farmer accent
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Good (CR 5)
Armor Class 12
Hit Points 11 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 | 0 |
Possessions: 600 gp. Star rose quartz (40 gp).
Ethereal In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears clothing that is held on in multiple layers but all of it is in poor condition. His yellow fur is singed and shortened. His copper eyes dart around the room hyper actively observing anyone and anything.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is lazy, self-centered, vain, and jealous.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Sorcerer school at a young age so that he could practice his psionic talents. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To reunite with his old friends; and he wants to get laid
Ideals: Gifted. Flaws: Ugly, Selfish, Disease. Bonds: Poor. Occupation: Bellfounder
Voice: Stutters
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 26 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 150 pp. Golden yellow topaz (600 gp). Blue sapphire (1300 gp). Red spinel (130 gp). Silver pearl (130 gp). White pearl (130 gp). Alexandrite (600 gp). Deep blue spinel (600 gp). Iolite (50 gp).
Arumawann Gummen, Male Gnome [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is wearing colorful clothing, dressed as a Healer. His brown hair is kept up in a ponytail inside a wide-brimmed hat. He has amber eyes.
Personality: His tongue was cut out and he uses sign language. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He worked as a nervous Healer and found it very stressful. He ran away from his former home and has been making his living as a Healer for the past few years.
Motivation: Marry his sister to traveling adventurers; and he'd like to take his coworkers down a peg
Ideals: Athletic, Joker. Flaws: Disease. Bonds: Rich, Job, Family. Occupation: Healer
Voice: Relaxed voice
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
Torinn Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a grey poncho over his likewise colored trousers and shirt. He keeps his brass crest in a pixie cut. He has red eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He has chosen to use the inheritance that was left to him frivolously. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He uses money and sex appeal to get what he needs; and wants to open a new tavern
Flaws: Disease, Fearful. Bonds: Rich, Job, Attractive. Occupation: Tanner
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 300 sp.
Flask On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He usually wears his brown robe and has his greatsword always slung over his shoulder. He wears his cinnamon fur up. His eyes are likewise hazel.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Flask was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Flask decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: Doesn't want to be a Stableman and was forced into it by his family; and his relatives are trying to arrange a marriage
Ideals: Impeccable. Flaws: Hedonist, Mundane. Bonds: Criminal record, Family. Occupation: Stableman
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'3") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 47 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Undercommon, Goblin
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1100 gp. Smoky quartz (40 gp). Rock crystal (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!