Ûshbaka Roscoe, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a robe, a symbol of the four houses of cards around his neck, and a ceremonial dagger on his belt. He has styled his black hair well, parting it to the left. He is baby faced.
Personality: He is mildly Half-Orc supremacist, though he does not identify as such. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Regain custody of his son; and to unite with his brother
Ideals: Fighting. Flaws: Racist, Disease, Insomniac. Bonds: Family. Occupation: Carter
Voice: Posh accent
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 21000 cp. Deep blue spinel (1100 gp). Amber (120 gp). 1 Minor magic item.
Sapply Dunben, Male Gnome [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His head has been shaved. He wears large thick round spectacles.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bowyer work with an outfit from a few towns over. Bowyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Job. Occupation: Bowyer
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 13)
Armor Class 12
Hit Points 92 (13d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 12 (+1) | 14 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Orc, Draconic
Attacks Melee +2 / 4d4-2, Ranged +5 / 4d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 1 | 0 |
Possessions: 3000 gp. Alexandrite (800 gp). Jacinth (3000 gp). Alexandrite (800 gp). Silver pearl (70 gp).
Odo Clive, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a black coat over a grey low-cut shirt, and a top hat upon his head. His head has been shaved. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was born on a small isolated farm. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the east, certain he would find work there.
Motivation: He has comitted a past crime that haunts him to this day.
Flaws: Ugly, Insane. Bonds: Immigrant, Nature, Criminal record. Occupation: Seamstress
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 sp.
Ernest Amakiir, Male Half-Elf [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses in tan turtlenecks beneath a grey coat with brown slacks. His blonde hair is knotted and matted. He wears crescent spectacles with a black brim.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: He was born at the edge of vast desert. His psionic abilities were realized during a raid on his village. Days after completing his studies, news broke out that his hometown was attacked by brigands. Ernest was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Enemies, Nature. Occupation: Sage
Voice: Australian accent
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp. 1 Masterwork Light wooden shield.
Raam Loathe, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears clothing that is held on in multiple layers but all of it is in poor condition. His white hair is knotted and matted. He has white eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a pair of adventurers, Raam grew up listening to his father's many stories. In his 15th year, his parents were killed by a gnolls raid, leaving Raam alone in the world. After a stint in an orphanage, he was adopted. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Flaws: Impulsive. Bonds: Poor, Adventurer, Enemies. Occupation: Laborer
Voice: Farmer accent
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
