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NPC Generator

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Advanced [show]


Adam Milton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses in collared shirts and wears a proper scarf over his head. He is bald on top and has large brown tufts of hair around his ears. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He enjoys reading and quiet.

History: He was born a particularly ugly child, much to the horror of his parents. He dropped out of school before completing his studies. He's since become an addict/alcoholic.

Motivation: Wants his loneliness to end.

Ideals: Philantrophist, Logical. Flaws: Ugly, Addict. Occupation: Weaver

Voice: Slurs words

Attributes [hide]

Adam Milton, Male Human Sorcerer 11
Medium (6'6") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 56 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)13 (+1) 13 (+1)15 (+2)
Skills Persuasion +6, Stealth +6
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136666

Possessions: 270 pp. Embroidered silk and velvet mantle with numerous moonstones (1500 gp). Silver comb with moonstones (100 gp). A delicate brass dragon egg (60 gp). Black velvet mask with numerous citrines (130 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Solid gold idol (400 gp).


Social Check DCs


Amnon Calm, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fitting clothing which further accentuates his frame. His hair is short and silver. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He loves telling others what to do and how they should feel about things. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: The child of northern immigrants he idolized his mother. In his 14th year, his parents were killed by a dire rats raid, leaving Amnon alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Wants to raise his children well; and a deep hatred of dire rats

Ideals: Opinionated. Bonds: Attractive, Adventurer, Immigrant, Enemies, Family. Occupation: Weaver

Voice: Breathy voice

Attributes [hide]

Amnon Calm, Male Tiefling Aristocrat 8
Medium (5'11") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 66 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)14 (+2) 10 (+0)13 (+1)
Skills Animal Handling +3, Performance +4
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Dagger Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a clover on it. He has cinnamon fur. He wears a mask on his face.

Personality: He is a Body Guard first and foremost. He believes firmly that knowledge should be universal. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Dagger took refuge in the old dungeon and found the beat up lance and armor he uses now. He has worked as a Body Guard like his mother before him.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Entrepeneur, Opinionated. Bonds: Job, Mentor, Nature. Occupation: Body Guard

Voice: Jittery and nervous

Attributes [hide]

Dagger Timber, Male Tabaxi Adept 5
Medium (6'8") Tabaxi, Neutral Good (CR 5)
Armor Class 12
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)17 (+3) 9 (-1)13 (+1)
Skills History +6, Perception +2
Senses Passive Perception 12
Languages Common, Undercommon, Elven, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Star ruby (1100 gp).


Social Check DCs


Srorthen Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: This man dresses in collared shirts and wears a proper scarf over his head, and sports empty pouches on his belt. He has dyed his greying silver crest a little too much giving a sharp silver color. He has gold eyes and a brown hat with a green feather.

Personality: While he acts the brute, he is far gentler than he would appear. He does not trust anyone and sleeps with one eye open.

History: He was born the only child of a wealthy merchant. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur. Flaws: Insomniac, Antagonistic. Bonds: Adventurer. Occupation: Server

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Srorthen Turnuroth, Male Dragonborn Expert 9
Medium (6'2") Dragonborn, Lawful Good (CR 9)
Armor Class 10
Hit Points 21 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 8 (-1)15 (+2) 15 (+2)11 (+0)
Skills Medicine +5, Performance +3
Senses Passive Perception 12
Languages Common, Goblin, Halfling
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3

Possessions: 1200 gp.


Social Check DCs


Fallond Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, he is not a threatening figure. His red hair is matted, messy, and big. He wears round tiny glasses practically rammed into his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Gifted from a young age, Fallond studied abroad. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk.

Ideals: Justice, Joker, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Fortune-teller

Voice: Hard of hearing, loud

Attributes [hide]

Fallond Daraln, Male Dwarf Expert 12
Medium (4'4") Dwarf, Neutral Evil (CR 12)
Armor Class 10
Hit Points 87 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 19 (+4)15 (+2) 12 (+1)9 (-1)
Skills Religion +6, Survival +5
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Halfling
Attacks Melee +8 / 3d10+4, Ranged +4 / 3d10+0, Grapple +4

Possessions: 1000 gp. Sard (30 gp). Chalcedony (30 gp). Moss agate (14 gp). Deep blue spinel (1100 gp). Violet garnet (1100 gp). Zircon (30 gp). Aquamarine (1100 gp). Bloodstone (30 gp). Jet (130 gp). Brown-green garnet (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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