Jebeddo Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'2". He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His wide-brimmed hat is riddled with cuts and holes. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He loves telling others what to do and how they should feel about things. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Born in the north to a Dilettante, Jebeddo learned a great deal about his father's area of expertise. Cursed with vampirism at a very young age, Jebeddo has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To reunite with his absent father; and to unite with his sister
Ideals: Opinionated. Flaws: Ugly, Disease. Bonds: Family, Job. Occupation: Dilettante
Voice: Dutch accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Tiger eye turquoise (16 gp).
Shifting Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His fur is yellow, silky, and of moderate length. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is obsessed with his god.
History: Born to a poor family in the city he treasured whatever gifts he got. His mother was a mechanic, and taught him how to fix just about anything. He was always very intelligent and has formed a secret society of philosophers.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Persistence. Flaws: Secretive. Bonds: Attractive, Religious, Poor. Occupation: Healer
Voice: Boston accent
Attributes [hide]
Medium (6'3") Tabaxi, True Neutral (CR 5)
Armor Class 12
Hit Points 42 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Terran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: Star rose quartz (30 gp). Tiger eye turquoise (7 gp). Emerald (1000 gp). Coral (110 gp).
Ildrex Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he prefers to wear flannel. His crest is red and very short. This gold eyed southerner is not easily forgotten.
Personality: A deeply religious man he believes everything happens for a reason. He does not believe in violence as a means to an end. He is a dedicated Priest but believes his peers are too gung-ho.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He went to a religious school and was inspired by the priests there in charitable deeds. He then took over the family business and is one of the better Priest for hire.
Motivation: He loathes his own lifestyle; and further expansion of business
Ideals: Pacifist, Gifted. Flaws: Depressed. Bonds: Religious, Job. Occupation: Priest
Voice: Aggressive tone
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 300 sp. Amethyst (50 gp).
Nim Holimion, Male Elf [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries with him a set of rapiers on his belt, each one with a amber on the hilt. He wears a small hat to cover his moderate length red hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is very quiet and rarely speaks above a whisper. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was raised in a island tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Fighting. Flaws: Shy. Bonds: Adventurer, Nature, Enemies. Occupation: Priest
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'11") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Dwarven, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 100 gp.
Nim Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is generally well dressed albeit a few years behind the times. He has wavy golden hair. His gray eyes peer out from beneath his small grey hat.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Nim was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wants to work out more often; and to reunite with his old friends
Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Adventurer, Poor. Occupation: Marshal
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 400 sp.
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Their contribution stands as a beacon of hope for all adventurers!