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NPC Generator

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Advanced [show]


Wrenn Murnig, Male Gnome [Permalink]

Personal [hide]

Description: A 3'3" northern man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His green unseeing eyes seem to look past you.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He enjoys reading and quiet.

History: A powerful brothel owner made him what he is. He found a children's book about a Gnome Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has passion for adventuring and risk

Ideals: Logical. Flaws: Disease, Secretive. Bonds: Adventurer, Mentor, Criminal record. Occupation: Barkeep

Voice: Posh accent

Attributes [hide]

Wrenn Murnig, Male Gnome Warlock 8
Small (3'3") Gnome, Lawful Evil (CR 8)
Armor Class 13
Hit Points 55 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)13 (+1) 11 (+0)10 (+0)
Skills Sleight of Hand +5, Survival +3
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Beloril Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is typically in his Miller uniform. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Beloril is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Beloril is combative with any and all who dare try his patience in the slightest.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His childhood dream was to be a Marshal, but he was a colossal failure. He used his abilities to travel the world and help people.

Motivation: He is unsatisfied with his job.

Ideals: Extrovert, Justice, Philantrophist. Flaws: Antagonistic. Bonds: Job. Occupation: Miller

Voice: American accent

Attributes [hide]

Beloril Thrahak, Male Dwarf Ranger 1
Medium (4'0") Dwarf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)13 (+1) 13 (+1)10 (+0)
Skills History +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 120 gp. Chrysoberyl (100 gp). 1 Banded mail.


Social Check DCs


Ernest Huxley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He wears a fancy white suit. He keeps his silver hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not believe in violence as a means to an end. He is a dedicated Engraver but believes his peers are too gung-ho.

History: The child of a Server, who enjoyed hunting, Ernest was taken on many hunting expeditions. Ernest liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has built up a small fortune and can afford his own way.

Motivation: Wants to have a good time and be beloved; and he uses money and sex appeal to get what he needs

Ideals: Pacifist, Optimist. Flaws: Shy. Bonds: Attractive, Nature, Rich. Occupation: Engraver

Voice: Complex vocabulary, royal

Attributes [hide]

Ernest Huxley, Male Human Wizard 1
Medium (6'5") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)13 (+1) 16 (+3)9 (-1)
Skills Athletics +4, Nature +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 50 gp. Golden pearl (80 gp).


Social Check DCs


Cloak In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears suspenders and green workpants. His shirt is pastel, and he wears a heavy green leather apron most of the time. He has a moderate pudge and is not very fit. His fur, while still mostly brown, has prominent grey streaks. His eyes are likewise yellow. His teeth are white and perfect.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: From birth he was tutored by a cruel and relentless mentor. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and an old rival family wants him found

Ideals: Joker, Artistic, Logical. Bonds: Attractive, Mentor. Occupation: Laborer

Voice: Scandinavian accent

Attributes [hide]

Cloak In Woods, Male Tabaxi Bard 10
Medium (5'6") Tabaxi, True Neutral (CR 10)
Armor Class 14
Hit Points 48 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)17 (+3) 8 (-1)14 (+2)
Skills Athletics +6, Deception +6
Senses Passive Perception 9
Languages Common, Terran, Orc, Goblin
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153332000

Possessions: Moss agate (6 gp). Aquamarine (1500 gp).


Social Check DCs


Alexandre Kitchur, Male Half-Elf [Permalink]

Personal [hide]

Description: He usually wears his brown robe and has his ceremonial dagger always slung over his shoulder. He has a very tight haircut. His face is scarred and worn.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is an amazing painter.

History: He served in the navy to pay for his family's outstanding loans. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army; and he wants to meet his childhood hero

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Military, Nature. Occupation: Locksmith

Voice: Farmer accent

Attributes [hide]

Alexandre Kitchur, Male Half-Elf Warrior 5
Medium (5'4") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)12 (+1) 13 (+1)12 (+1)
Skills Athletics +4, History +4
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +4

Possessions: 3000 sp. 1 Masterwork Common Melee.


Social Check DCs

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