Dimble Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears dull green sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He wears large thick round spectacles.
Personality: Dimble is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a pair of adventurers, Dimble grew up listening to his mother's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Guard. He has dedicated himself to building a better trade route.
Motivation: Wants to raise his children well; and an old rival family wants him found
Ideals: Extrovert, Optimist. Bonds: Adventurer, Job, Family. Occupation: Guard
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 63 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 19 (+4) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Sapply Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a simple burlap shirt and baggy pants. He conceals his mace with his veritable burlap sack of a shirt. He wears his white hair up. His otherwise smooth face is marked with small tiny scars.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He enjoys reading and quiet.
History: Born to a poor family in the city he treasured whatever gifts he got. His father took him hunting and taught him how to get in the mind of other creatures. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Sabotage a competitor; and to share knowledge with the world
Ideals: Joker, Logical. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Marshal
Voice: Prounounces S like Z
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 61 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Celestial
Attacks Melee +3 / 3d10-1, Ranged +4 / 3d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 | 3 |
Possessions: 2000 gp. Deep blue spinel (1100 gp). Malachite (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Frouse Murnig, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man is wearing the road beaten gear of a warrior. His long silver hair reaches down to his waist. He is baby faced.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: When he was but 8 years old his parents immigrated from the south. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He moves from town to town, unable to find a place to settle.
Motivation: He has decided he is irredeemable.
Ideals: Fighting, Disciplined. Bonds: Criminal record, Immigrant, Debt. Occupation: Gardener
Voice: French accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Sylvan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 400 gp. Silver comb with moonstones (200 gp).
Názkûga Remington, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing a long, black cloak. His skin is fair and his fingers are delicate and long. His moppish chestnut hair is in a traditional bowl cut. He has a tattooed face.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is lazy, self-centered, vain, and jealous.
History: A powerful necromancer made him what he is. His childhood dream was to be a Architect, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: He is content; and to end his boredom
Ideals: Joker. Flaws: Selfish, Mundane. Bonds: Mentor, Job. Occupation: Ruler
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Good (CR 7)
Armor Class 14
Hit Points 50 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 8 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 800 gp. Hematite (15 gp).
Immeral Tealeaf, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears a black vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his black boots flare out at the collars. He has a penchant for wearing a ring with an oversized opal on his left hand. His auburn hair is long and unkept. His face is covered beneath a completely black helmet.
Personality: He is mildly Half-Elf supremacist, though he does not identify as such. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born a particularly ugly child, much to the horror of his parents. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Half-Elven compassion.
Flaws: Ugly, Racist, Impulsive. Bonds: Rich. Occupation: Priest
Voice: Smooth and feminine
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Druidic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 200 gp.
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