Edge Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is dressed in a clean white cloak covering his clean studded leather. His orange fur is heavily combed to the left. His thin eyebrows rest above his beady amber eyes.
Personality: He dislikes all the random violence that takes place in the west. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born to a poor family in the city he treasured whatever gifts he got. Edge was born on a far western island where he grew up under the tutelage of his father, an expert Fletcher. He used his abilities to travel the world and help people.
Motivation: Wants to work out more often; and obtaining odd cultural tabaxi artifacts is his passion
Ideals: Pacifist, Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Fletcher
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 86 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
Possessions: Deep blue spinel (1500 gp). Deep blue spinel (1500 gp). Malachite (10 gp).
Shifting Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a lot of dark rich colors, with gold accents. His fur is greying and his face has many wrinkles. He has a tattooed face.
Personality: He is happy with his job as a Unemployed. He turns his eye from what people do, preferring to live and let live. He invites people to come help in his community garden.
History: He was born the only child of a wealthy merchant. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has achieved small success as a Unemployed.
Motivation: Retire the richest man in the east.
Ideals: Athletic, Philantrophist, Entrepeneur. Bonds: Attractive, Job. Occupation: Unemployed
Voice: Squeaky
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 73 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 17 (+3) | 16 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Terran, Ignan
Attacks Melee +8 / 3d6+4, Ranged +7 / 3d6+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1200 gp. Deep blue spinel (1200 gp). Violet garnet (1200 gp). Rich purple corundum (800 gp). Sardonyx (50 gp). Peridot (50 gp). Lapis lazuli (15 gp).
Stannor Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears many layers of old clothing at all times. His skin is also unnaturally pale. He keeps his long white hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Stannor hails from a village terrorized by gnolls. His father took him hunting and taught him how to get in the mind of other creatures. He now owns his own business.
Motivation: To be a Mercenary again.
Flaws: Ugly, Shy. Bonds: Poor, Job, Enemies, Nature. Occupation: Fletcher
Voice: Indian accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 43 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 16 (+3) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Giant, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +4
Possessions: 5000 sp. Moonstone (70 gp). Onyx (70 gp).
Solomon Watson, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a golden handlebar mustache and slicked back golden hair. He tend to wears goggles to shield his eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He cannot resist a sob story and will often dote over anyone who has one.
History: He was raised in a white middle class family as the only child. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He seems to be bored by most things; and to end his boredom
Ideals: Athletic, Joker, Philantrophist. Flaws: Mundane. Bonds: Rich. Occupation: Slave Trader
Voice: High pitched and raspy
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Good (CR 4)
Armor Class 12
Hit Points 8 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 200 gp. Sard (20 gp). Rhodochrosite (10 gp).
Gorbundus Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a colorful flower in his rusty crest. He has several tiny aquamarine earrings on each ear.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend
Ideals: Opinionated. Bonds: Adventurer, Attractive, Rich, Enemies. Occupation: Healer
Voice: Sounds elderly
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 11 (+0) | 10 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
Possessions: 130 gp.
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