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Advanced [show]


Baradad Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears skinny pants and wears a brown and white robe with the hood down. He keeps his scarlet crest in a flapper bob. His eyes, though not visible through his cowl, are gold.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a minor phobia of water and hates getting wet.

History: Baradad was born the youngest of three triplets. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is terrified, and will act out of fear; and find a way to reverse the transformation of his brother

Flaws: Fearful. Bonds: Attractive, Job, Family, Rich. Occupation: Unemployed

Voice: Loud with bravado

Attributes [hide]

Baradad Ebynichtomonis, Male Dragonborn Rogue 8
Medium (6'2") Dragonborn, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 44 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)16 (+3) 10 (+0)9 (-1)
Skills Medicine +3, Nature +6
Senses Passive Perception 10
Languages Common, Draconic, Sylvan, Elven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 100 pp. Amber (80 gp).


Social Check DCs


Qualen Garrick, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'5". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His chestnut hair is slicked back into a classic pompadour. His eyes are hazel.

Personality: He likes to make people angry or surprised. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His father raised him in a mountain cabin. He has had some formal poetry training, and achieved minor success. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Marry his brother to traveling adventurers; and he's repulsed by the pc

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Nature, Family. Occupation: Fisher

Voice: Speaks with squeezed throat

Attributes [hide]

Qualen Garrick, Male Gnome Aristocrat 6
Small (3'5") Gnome, Chaotic Good (CR 6)
Armor Class 14
Hit Points 32 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)15 (+2) 8 (-1)16 (+3)
Skills Investigation +5, Persuasion +6
Senses Passive Perception 9
Languages Common, Gnome, Aquan, Draconic
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Stannor Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is slicked back into a classic pompadour. He has blue eyes and a brown hat with a red feather.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. By chance he met his brother recently and the two have been together since.

Motivation: Wants to raise his children well; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Entrepeneur, Fighting, Athletic, Philantrophist. Bonds: Family. Occupation: Shoemaker

Voice: German accent

Attributes [hide]

Stannor Copperkettle, Male Halfling Monk 10
Small (3'0") Halfling, Neutral Good (CR 10)
Armor Class 14
Hit Points 58 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 14 (+2)14 (+2) 15 (+2)10 (+0)
Skills Sleight of Hand +7, Stealth +7
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Gnoll
Attacks Melee +2 / 3d6-2, Ranged +7 / 3d6+3, Grapple +3

Possessions: 2400 gp. Bloodstone (50 gp). Carnelian (50 gp). Bloodstone (50 gp). Iolite (50 gp). Violet garnet (1300 gp). Freshwater pearl (10 gp). Blue quartz (10 gp). Star ruby (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alex Melancon, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is cut close to his head. He has violet eyes and a grey hat with a brown feather.

Personality: He can speak with the recently deceased. He is a great chef.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Disease. Bonds: Adventurer, In love, Enemies. Occupation: Sailor

Voice: Voice breaks

Attributes [hide]

Alex Melancon, Male Human Ranger 1
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 16 (+3)14 (+2) 14 (+2)10 (+0)
Skills Arcana +4, Investigation +4
Senses Passive Perception 12
Languages Common, Celestial, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 5000 cp. Peridot (60 gp).


Social Check DCs


Nuraval Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'3" western man, he wears a faded coat and loose pants complete with Stetson hat. His white hair is kept up in a ponytail inside a Stetson hat. He tend to wears goggles to shield his eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Nuraval grew up listening to his father's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He left for the west, certain he would find work there.

Motivation: He would like to get married and retire; and he desires power and/or immortality

Ideals: Entrepeneur. Bonds: Attractive, Adventurer, Immigrant, Has a crush. Occupation: Assassin

Voice: American accent

Attributes [hide]

Nuraval Trueanvil, Male Dwarf Wizard 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)13 (+1) 14 (+2)12 (+1)
Skills Perception +4, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 50 gp.


Social Check DCs

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