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Advanced [show]


Kairon Absence, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who wears very tight pants and wife beaters, though occasionally he sports a black coat, he is not a threatening figure. His hair is brown, silky, and of moderate length. He has white eyes.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He receives visions of the future at random moments

History: He was raised by priests from a young age. In his 12th year, his parents were killed by a gnolls raid, leaving Kairon alone in the world. After a stint in an orphanage, he was adopted. He was granted necromantic powers by his dying brother.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Gifted. Bonds: Attractive, Enemies, Religious, Mentor. Occupation: Animal Trainer

Voice: Speaks through clenched teeth

Attributes [hide]

Kairon Absence, Male Tiefling Adept 8
Medium (6'8") Tiefling, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 29 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)12 (+1) 13 (+1)16 (+3)
Skills Performance +6, Survival +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 3000 sp.


Social Check DCs


Oblar Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man is wearing colorful clothing, dressed as a Sculptor. He keeps his auburn hair in a flapper bob. He wears a mask on his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now travels the world, in search of power and loot.

Motivation: He wants revenge against gnolls; and he loathes his own lifestyle

Flaws: Depressed, Antagonistic, Disease. Bonds: Poor, Adventurer, Enemies. Occupation: Sculptor

Voice: Sleepy voice

Attributes [hide]

Oblar Warmwater, Male Halfling Expert 6
Small (2'11") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 30 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)12 (+1) 14 (+2)14 (+2)
Skills Investigation +4, Religion +4
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 700 gp. Golden pearl (70 gp). Obsidian (5 gp). Golden pearl (70 gp).


Social Check DCs


Aura On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His fur is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Aura was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Aura's mother didn't care for him much, and the feeling was mutual. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero.

Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Military. Occupation: Carpenter

Voice: Sighs a lot, exhausted

Attributes [hide]

Aura On the Water, Male Tabaxi Expert 7
Medium (6'9") Tabaxi, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 37 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)15 (+2) 14 (+2)14 (+2)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Auran
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Dustin Hybrid, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He does not wear sleeves and tends to eschew shirts when he can avoid it. His tied-back hair is auburn. His eyes are hazel and catlike.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He struck the Marshal job and began his own company from there.

Motivation: Sabotage a competitor; and balancing his hectic life and new marshal responsibilities is difficult

Ideals: Athletic, Professionalism. Bonds: Attractive, Poor, Job. Occupation: Marshal

Voice: Posh accent

Attributes [hide]

Dustin Hybrid, Male Half-Elf Commoner 6
Medium (4'11") Half-Elf, Chaotic Good (CR 6)
Armor Class 12
Hit Points 23 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)15 (+2) 17 (+3)14 (+2)
Skills Perception +6, Performance +5
Senses Passive Perception 15
Languages Common, Elven, Abyssal, Draconic
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Kipper Gummen, Male Gnome [Permalink]

Personal [hide]

Description: This malnourished man wears a yellow coat over a blue low-cut shirt, and a broad hat upon his head. He wears a colorful flower in his red hair. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Through the years after Kipper was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Kipper's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Attractive, Religious. Occupation: Interpreter

Voice: Soft and mumbly

Attributes [hide]

Kipper Gummen, Male Gnome Cleric 5
Small (3'4") Gnome, Chaotic Good (CR 5)
Armor Class 13
Hit Points 31 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 15 (+2)16 (+3) 12 (+1)10 (+0)
Skills Athletics +1, History +6
Senses Passive Perception 11
Languages Common, Gnome, Terran, Infernal, Elven
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 700 gp. Fiery yellow corundum (1100 gp). Jet (150 gp).


Social Check DCs

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