Glûk Reed, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a tan vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his tan boots flare out at the collars. He has dyed his greying golden hair a little too much giving a sharp golden color. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: Calm and collected, he is a well trained Beggar. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: When he was but 3 years old his parents immigrated from the east. There was a wharf not far from home where he often wandered off to fish. He left for the east, certain he would find work there.
Motivation: To be a Butcher again; and balancing his hectic life and new beggar responsibilities is difficult
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Immigrant, Nature. Occupation: Beggar
Voice: Pronounces O like U
Attributes [hide]
Medium (5'9") Half-Orc, True Neutral (CR 4)
Armor Class 13
Hit Points 8 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 17 (+3) | 9 (-1) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 1d10+5, Ranged +5 / 1d10+3, Grapple +5
Possessions: 400 gp. 1 Minor magic item.
Damakos Tolerance, Male Tiefling [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He wears a fine chain shirt which he covers with green colored cloaks and clothing. His red hair is smooth and relatively long. He wears a mask on his face.
Personality: Damakos is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is lazy and tries to find solutions quickly.
History: Damakos lived on a farm with his mother, near the main road leading to a nearby town. He found a children's book about a Tiefling Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better village for his children.
Motivation: He feels that his past leaves him morally obligated to help; and to reunite with his old friends
Ideals: Extrovert. Flaws: Lazy. Bonds: Family, Adventurer, Criminal record. Occupation: Shepherd
Voice: Excited and jittery
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 54 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Infernal, Goblin
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 100 gp. Rhodochrosite (15 gp). Aquamarine (1100 gp). Sardonyx (70 gp). Rock crystal (70 gp). 1 Minor magic item. 1 Minor magic item.
Flame Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears baggy violet pantaloons and a black scarf, and he perpetually has his axe ready. His lavender fur has been sun bleached extensively. This yellow eyed northerner is not easily forgotten.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He always tries to repair and not replace. It was this mentality that drove him into the Dyer business.
History: Flame was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Dyer job and began his own company from there.
Motivation: Expand his business; and he loathes his own lifestyle
Ideals: Fighting, Persistence. Flaws: Depressed. Bonds: Job, Poor. Occupation: Dyer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. Amethyst (150 gp). Red garnet (150 gp).
Sun Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: He tends to wear a grey poncho over his likewise colored trousers and shirt. He is physically well-built. His cinnamon fur is braided into rings. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was born blind and as such lacked many opportunities for work. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 2 years.
Motivation: Retire the richest man in the north; and expand his business
Ideals: Entrepeneur. Flaws: Disease. Bonds: Attractive, Job, Immigrant. Occupation: Assassin
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Goblin
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 30 pp. Blue quartz (12 gp).
Aerdeth Withrethin, Male Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is typically in his Butcher uniform. His blonde hair is singed and shortened. He wears a mask on his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Sold as a small child to a necromancer, Aerdeth was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He now owns his own business.
Motivation: He has decided he is irredeemable; and sabotage a competitor
Flaws: Ugly, Antagonistic. Bonds: Job, Criminal record, Mentor. Occupation: Butcher
Voice: Uses sign language
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 13 (+1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Smoky quartz (70 gp). 1 Good lock. 1 Crowbar.
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