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NPC Generator

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Advanced [show]


Silvo Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who is well dressed, but even with his fine clothing he looks run-down. He has chestnut hair. His blue eyes dart from person to person.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a bit of a xeno-phobe, disliking non-Halflings.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He has drifted from career to career and currently works as a Fortune-teller.

Motivation: Nothing but the best is good enough for him; and further expansion of business

Ideals: Gifted, Impeccable. Flaws: Ugly, Racist. Bonds: Job. Occupation: Fortune-teller

Voice: Creaky witch voice

Attributes [hide]

Silvo Warmwater, Male Halfling Cleric 6
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 18 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)9 (-1) 10 (+0)16 (+3)
Skills Performance +6, Religion +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 400 gp. Chrysoberyl (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Leaf In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He tends to wear a black poncho over his likewise colored trousers and shirt. His red fur has been sun bleached extensively. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Sold as a small child to a slaver, Leaf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Joker. Flaws: Ugly. Bonds: Poor, Mentor. Occupation: Barber

Voice: Whispers

Attributes [hide]

Leaf In the Morning, Male Tabaxi Adept 7
Medium (6'2") Tabaxi, Chaotic Good (CR 7)
Armor Class 11
Hit Points 44 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)16 (+3) 11 (+0)14 (+2)
Skills Medicine +3, Nature +6
Senses Passive Perception 10
Languages Common, Draconic, Aquan, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 500 gp. Obsidian (7 gp). Coral (160 gp).


Social Check DCs


Gennal Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: This man stands a little under 4'10" and is a bit bulky. He is very muscular particularly in the legs. He wears many layers of old clothing at all times. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His face is covered beneath a completely black helmet.

Personality: Gennal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: When he was but 3 years old his parents immigrated from the west. Through the years after Gennal was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Gennal's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and regain custody of his daughter

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Bricklayer

Voice: Spits words with contempt

Attributes [hide]

Gennal Koehlanna, Male Elf Ranger 3
Medium (4'10") Elf, True Neutral (CR 3)
Armor Class 15
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 8 (-1)12 (+1) 15 (+2)8 (-1)
Skills Intimidation +1, Investigation +3
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +2 / 1d8+0, Ranged +7 / 1d8+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp. Jade (90 gp).


Social Check DCs


Hubert Staurheim, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a violet collared shirt and grey pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a cross on it. He has moderate length white hair. His violet eyes dart from person to person.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Hubert was born the youngest of three triplets. Hubert was born on a far northern mountains where he grew up under the tutelage of his father, an expert Cartwright. He has been saving his money to try and buy his brother's freedom.

Motivation: He is unsatisfied with his job; and wants to raise his children well

Ideals: Gifted. Bonds: Nature, Family, Immigrant, Job. Occupation: Cartwright

Voice: Speaks with back of mouth

Attributes [hide]

Hubert Staurheim, Male Half-Elf Expert 15
Medium (4'9") Half-Elf, Lawful Good (CR 15)
Armor Class 13
Hit Points 75 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)12 (+1) 14 (+2)19 (+4)
Skills Survival +7
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +4 / 4d8-1, Ranged +8 / 4d8+3, Grapple +3

Possessions: 7000 gp. Jeweled electrum ring (3000 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Silver comb with moonstones (600 gp). Gold dragon comb with red garnet eye (1300 gp). A roughly beaten golden orb (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jebeddo Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a brown and white handkerchief worn on his left side. He is portly but not overly obese. He has a auburn handlebar mustache and slicked back auburn hair. He wears large thick round spectacles.

Personality: A deeply religious man he believes everything happens for a reason. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the south, but his parents moved at a very young age to the west. He moved out west to avoid the crime he committed. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Money/treasure; and he has decided he is irredeemable

Bonds: Religious, Immigrant, Criminal record, Family, Rich. Occupation: Beggar

Voice: Australian accent

Attributes [hide]

Jebeddo Murnig, Male Gnome Druid 4
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)15 (+2) 16 (+3)19 (+4)
Skills Athletics +2, Persuasion +6
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Auran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 400 gp. Obsidian (11 gp). Tiger eye turquoise (11 gp). Hematite (11 gp). Lapis lazuli (11 gp).


Social Check DCs

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