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Advanced [show]


Heward Palomarez, Male Human [Permalink]

Personal [hide]

Description: An older man who likes to wear pastel tank tops with tan pants, he is not a threatening figure. His brown hair is lengthy. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He never swears and excessively uses polite adverbs when speaking. Animals are drawn to him, and he is able to talk to them.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Fortune-teller father left him crippled. Since then, he has sought to make the best of life.

Motivation: He has money and likes to spend it; and to pay off his debts

Ideals: Optimist, Gifted. Flaws: Addict, Disease. Bonds: Rich. Occupation: Shoemaker

Voice: Jamaican accent

Attributes [hide]

Heward Palomarez, Male Human Paladin 11
Medium (5'4") Human, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 80 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)15 (+2) 18 (+4)16 (+3)
Skills Stealth +4, Survival +8
Senses Passive Perception 14
Languages Common, Draconic, Auran
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1601100

Possessions: 2500 gp. 1 Minor magic item.


Social Check DCs


Heian Berevan, Male Elf [Permalink]

Personal [hide]

Description: This malnourished man wears a white shirt with thin blue vertical stripes and tan pants. His brown hair is cut short with large spiked bangs in the front. His thin eyebrows rest above his beady hazel eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He takes great joy in being the best Shoemaker in town.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. He became a Shoemaker soon after.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Artistic, Athletic. Flaws: Ugly. Bonds: Poor, Job. Occupation: Shoemaker

Voice: Low and grunting

Attributes [hide]

Heian Berevan, Male Elf Commoner 13
Medium (5'2") Elf, Lawful Evil (CR 13)
Armor Class 13
Hit Points 69 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)15 (+2) 12 (+1)13 (+1)
Skills Intimidation +5, Medicine +5
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Celestial
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3

Possessions: 4000 gp. Large well-done wool tapestry (500 gp). Black velvet mask with numerous citrines (30 gp). Sapphire pendant on gold chain (2600 gp). Large well-done wool tapestry (500 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Minor magic item.


Social Check DCs


River On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who is generally well dressed albeit a few years behind the times, he is not a threatening figure. His lavender fur is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is business-like. He takes instructions and follows them to the letter. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His homeland was ravaged by war and he spent much of his life rebuilding it. He struck the Spice Merchant job and began his own company from there.

Motivation: His religion dominates his actions.

Ideals: Professionalism. Flaws: PTSD. Bonds: Attractive, Religious, Job. Occupation: Spice Merchant

Voice: Sighs a lot, exhausted

Attributes [hide]

River On the Water, Male Tabaxi Monk 2
Medium (5'7") Tabaxi, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)13 (+1) 14 (+2)14 (+2)
Skills Acrobatics +2, Athletics +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4

Possessions: 280 gp. Bloodstone (30 gp). Jasper (30 gp).


Social Check DCs


Nicholas Wing, Male Half-Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a faded coat and loose pants complete with broad hat. His hair is always cut to a buzz. His eyes are likewise hazel.

Personality: Prone to second guessing himself, he comes off as nervous. He receives visions of the future at random moments

History: Nicholas was raised in a hard working conservative environment. His druidic abilities were realized during a raid on his village. He became a Farmer soon after.

Motivation: Sabotage a competitor.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Job. Occupation: Farmer

Voice: Mumbles to self between sentences

Attributes [hide]

Nicholas Wing, Male Half-Elf Expert 7
Medium (4'9") Half-Elf, Neutral Evil (CR 7)
Armor Class 11
Hit Points 31 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)13 (+1) 13 (+1)17 (+3)
Skills Athletics +4, Deception +6
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +6

Possessions: 1000 gp. Brown-green garnet (50 gp). Red-brown spinel (50 gp). Jasper (70 gp). Aquamarine (800 gp).


Social Check DCs


Astar Harm, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a robe, a symbol of his god around his neck, and a falchion on his belt. He wears a deerstalker hat to hide his balding. His white unseeing eyes seem to look past you.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is lazy, self-centered, vain, and jealous.

History: A powerful necromancer made him what he is. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Astar took refuge in the old dungeon and found the beat up falchion and armor he uses now. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Astar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist. Flaws: Disease, Selfish. Bonds: Mentor. Occupation: Roofer

Voice: German accent

Attributes [hide]

Astar Harm, Male Tiefling Wizard 3
Medium (6'1") Tiefling, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)17 (+3) 11 (+0)12 (+1)
Skills Athletics +2, Nature +5
Senses Passive Perception 10
Languages Common, Goblin, Ignan, Terran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 300 gp. 1 Darkwood Buckler.


Social Check DCs

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