Gunter Branson, Male Human [Permalink]
Personal [hide]
Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it, and sports empty pouches on his belt. His golden hair has been sun bleached extensively. His half smiles and green eyes are beguiling and draw you in.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born in a small mountains village. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.
Motivation: He is a bit of a kleptomaniac.
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Nature. Occupation: Brewer
Voice: Old thin voice
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 500 sp.
Drogo Berkeley, Male Human [Permalink]
Personal [hide]
Description: This northern man wears a worn and beaten armor. His clothes are grease stained in places. His hair is red, silky, and of moderate length. He wears large thick round spectacles.
Personality: He acts crazy and hedonistic. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born to a Detective, his father struggled to pay the bills. Drogo was born on a far northern plains where he grew up under the tutelage of his father, an expert Animal Trainer. He is searching for what he claims is his rightful reward.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break
Flaws: Hedonist. Bonds: Poor, Immigrant, Attractive, Adventurer. Occupation: Animal Trainer
Voice: Timid voice
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 10 (+0) | 12 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 44000 sp. Citrine (60 gp). Black opal (800 gp). 1 Masterwork Common Melee.
Two Llamas Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: 6'6" and lanky with angular features, he is an attractive figure. He likes to wear tan tank tops with red pants. He keeps his gray fur in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born in the west, but his parents moved at a very young age to the east. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he wants random interesting trinkets and junk, hates to throw anything away
Flaws: Insane, Greedy, Shy. Bonds: Attractive, Immigrant. Occupation: Marshal
Voice: Russian accent
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon, Halfling, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp.
Ombul Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across his face, he is typically in his Spy uniform. His white hair is still thick. He wears round tiny glasses practically rammed into his face.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He enjoys reading and quiet.
History: He served in the navy to pay for his family's outstanding loans. He went to a religious school and was inspired by the priests there in charitable deeds. He has set out to sabotage the competition.
Motivation: Sabotage a competitor; and his religion dominates his actions
Ideals: Logical. Flaws: Selfish. Bonds: Job, Military, Religious. Occupation: Spy
Voice: Farmer accent
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +4
Possessions: 50 gp. Bloodstone (70 gp).
Zepar Fear, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears silk and lounges about seductively. He has a penchant for wearing a ring with an oversized ruby on his left hand. He has moderate length dark red hair. He is very pretty but has cold, dead eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He is the product a well kept family trust fund and as such has never really known need. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.
Motivation: He has a rivalry with the Church that dominates his actions.
Flaws: Shy. Bonds: Attractive, Rich, Adventurer, Religious. Occupation: Hunter
Voice: Soft and mumbly
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 2000 cp.
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