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NPC Generator

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Advanced [show]


Guy Rothenel, Male Half-Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'9" has a big stupid grin on his face most of the time. He wears a well pressed and immaculate suit (or dress). His hair is short and blonde. His amber eyes dart from person to person.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not believe in violence as a means to an end. He is a dedicated Knight but believes his peers are too gung-ho.

History: Born to a pair of adventurers, Guy grew up listening to his mother's many stories. His first spouse was a Performer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Performer they were divorced and he won custody of their son. He worked as a Knight, and he later adopted a second son.

Motivation: An old rival family wants him found; and to prove his worth to the world

Ideals: Pacifist. Flaws: Selfish, Impulsive. Bonds: Adventurer, Family. Occupation: Knight

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Guy Rothenel, Male Half-Elf Aristocrat 5
Medium (4'9") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)12 (+1) 13 (+1)15 (+2)
Skills Deception +5, Nature +4
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. Alexandrite (1200 gp). Carnelian (50 gp). Jade (140 gp).


Social Check DCs


Bertram Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft tan waves gently in the breeze. He has a hunchback. He has wavy black hair. He wears a mask on his face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Find a way to reverse the transformation of his sister; and he is greedy

Flaws: Ugly, Shy, Disease. Bonds: Rich, Family. Occupation: Unemployed

Voice: Speaks with lips pursed

Attributes [hide]

Bertram Jamjar, Male Halfling Adept 13
Small (3'2") Halfling, Chaotic Good (CR 13)
Armor Class 13
Hit Points 72 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)15 (+2) 17 (+3)16 (+3)
Skills Acrobatics +6, Performance +7
Senses Passive Perception 13
Languages Common, Halfling, Orc, Elven
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333210

Possessions: 200 pp. 1 Medium magic item.


Social Check DCs


Rolf Gentry, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears suspenders and brown workpants. His shirt is green, and he wears a heavy brown leather apron most of the time. He has a golden handlebar mustache and slicked back golden hair. His eyes are violet and he is always smoking a pipe.

Personality: He is very quiet and rarely speaks above a whisper. He would rather hide behind his crafts than deal with other people.

History: He was born in the west. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is content; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Poor, Immigrant. Occupation: Ruler

Voice: Deep voice with rolling R's

Attributes [hide]

Rolf Gentry, Male Human Aristocrat 1
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)12 (+1) 16 (+3)13 (+1)
Skills Intimidation +3, Religion +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 20 gp.


Social Check DCs


Kaladan Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'1". He wears dull blue sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case, and his gloved hand is found clutching a club. His brass crest is smooth and relatively long. He has gold eyes and a blue hat with a grey feather.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Born to a poor family in the city he treasured whatever gifts he got. He moved out east to avoid the crime he committed. He struck the Shepherd job and began his own company from there.

Motivation: Retire the richest man in the north; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Criminal record, Poor, Job. Occupation: Shepherd

Voice: Speaks in third person

Attributes [hide]

Kaladan Wystongjiir, Male Dragonborn Barbarian 13
Medium (6'1") Dragonborn, Chaotic Evil (CR 13)
Armor Class 11
Hit Points 111 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)13 (+1) 13 (+1)18 (+4) 16 (+3)10 (+0)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Ignan, Gnoll, Celestial, Goblin
Attacks Melee +9 / 4d4+5, Ranged +5 / 4d4+1, Grapple +5

Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Erenaeth, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses in collared shirts and wears a proper scarf over his head. His red hair is heavily combed to the right. His violet eyes have a joyful gleam in them most of the time.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is frequently practicing swordplay.

History: Drogo hails from a village terrorized by dire rats. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: A deep hatred of dire rats; and someone believes him a fraud

Ideals: Optimist. Bonds: Military, Enemies, Rich. Occupation: Architect

Voice: Dutch accent

Attributes [hide]

Drogo Erenaeth, Male Half-Elf Wizard 11
Medium (4'10") Half-Elf, Neutral Evil (CR 11)
Armor Class 12
Hit Points 66 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 17 (+3)12 (+1) 11 (+0)14 (+2)
Skills Deception +6, Survival +4
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 2600 gp. Jeweled electrum ring (4000 gp).


Social Check DCs

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