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NPC Generator

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Advanced [show]


Kilvar Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He has a large blue mantle and cape that has been intricately interwoven into his red robe. His hair is golden, silky, and of moderate length. He is very pretty but has cold, dead eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a very good compulsive liar and kleptomaniac.

History: He got into the Fletcher business at a young age. Kilvar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kilvar decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Opinionated. Bonds: Poor, Attractive, Criminal record, Job. Occupation: Fletcher

Voice: Tuts and clicks tongue

Attributes [hide]

Kilvar Loderr, Male Dwarf Warrior 12
Medium (4'3") Dwarf, Lawful Evil (CR 12)
Armor Class 13
Hit Points 87 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)15 (+2) 11 (+0)11 (+0)
Skills Investigation +6, Persuasion +4
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Goblin
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3

Possessions: 3000 gp.


Social Check DCs


Bertram Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: A 2'10" southern man, he wears a green collared shirt and white pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. He has dyed his greying golden hair a little too much giving a sharp golden color. His ears are large.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born at the edge of vast island. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent mother.

Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Nature, Family. Occupation: Mercenary

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Bertram Stoutbridge, Male Halfling Warrior 16
Small (2'10") Halfling, Chaotic Good (CR 16)
Armor Class 14
Hit Points 94 (16d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)11 (+0) 15 (+2)17 (+3)
Skills Deception +8, History +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3

Possessions: 500 pp. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Cressel Absence, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he is dressed in an above average manner. His hair is cut close to his head. He has silver eyes and a brown hat with a grey feather.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He was granted necromantic powers by his dying brother.

Motivation: To end his boredom.

Ideals: Gifted, Justice. Flaws: Mundane. Bonds: Attractive, Debt. Occupation: Knight

Voice: Pirate accent

Attributes [hide]

Cressel Absence, Male Tiefling Bard 6
Medium (5'2") Tiefling, Neutral Good (CR 6)
Armor Class 10
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)14 (+2) 10 (+0)16 (+3)
Skills Perception +3, Performance +6
Senses Passive Perception 16
Languages Common, Infernal, Halfling
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 800 gp. 1 Everburning torch. 4 Alchemist’s fire. 5 Acid flasks. 1 Everburning torch.


Social Check DCs


Aldous Kent, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and typically wears a sleeveless long coat of deep white leather and dull brown iron scale mail. His head has been shaved. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Retire the richest man in the north; and to reunite with his old friends

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer. Occupation: Barkeep

Voice: Nasally tone

Attributes [hide]

Aldous Kent, Male Human Expert 1
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)16 (+3) 12 (+1)17 (+3)
Skills Perception +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Orc, Aquan, Terran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 gp. Chrysoprase (80 gp).


Social Check DCs


Raam Havoc, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He has a large white mantle and cape that has been intricately interwoven into his tan robe. He keeps his dark red hair in a pixie cut. His eyes, though not visible through his cowl, are black.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born blind and as such lacked many opportunities for work. He took every job he could get his hands on, but the opportunities for Tieflings in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: Tiefling compassion; and he is wracked by social anxiety

Ideals: Optimist. Flaws: Fearful, Disease, Racist. Bonds: Immigrant. Occupation: Priest

Voice: Soothing and warm

Attributes [hide]

Raam Havoc, Male Tiefling Adept 16
Medium (5'10") Tiefling, Neutral Good (CR 16)
Armor Class 12
Hit Points 109 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)14 (+2) 12 (+1)18 (+4)
Skills Acrobatics +7, Survival +6
Senses Passive Perception 11
Languages Common, Celestial, Terran
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333

Possessions: 12000 gp. Tiger eye turquoise (4 gp). Zircon (60 gp). Moonstone (60 gp). Chalcedony (60 gp). Chalcedony (60 gp). Aquamarine (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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