Zaffrab Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a pastel and green robe with the hood down. His hair is brown and curly. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is very quiet and rarely speaks above a whisper. He is a bit of a xeno-phobe, disliking non-Gnomes.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Zaffrab was left his father's suit of armor and trained in its use and care. He used his abilities to travel the world and help people.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and someone believes him a fraud
Ideals: Philantrophist. Flaws: Shy, Racist. Bonds: Military, Enemies. Occupation: Doctor
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 100 gp.
Seven In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears an entirely white suit with yellow socks and a vest with buckled shoes. He has styled his yellow fur well, parting it to the right. His eyes are likewise blue. His teeth are white and perfect.
Personality: His tongue was cut out and he uses sign language. He pushes his goals aggressively. He is also a coward if confronted.
History: Seven was born in the north. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is wracked by social anxiety.
Ideals: Persistence. Flaws: Disease, Fearful. Bonds: Attractive. Occupation: Merchant
Voice: Creaky witch voice
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Evil (CR 10)
Armor Class 13
Hit Points 72 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 17 (+3) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Giant, Sylvan, Aquan
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +6
Possessions: 250 pp.
Morkral Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Gifted from a young age, Morkral studied abroad. After coming to the age of reason, Morkral took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Further expansion of business; and expand his business
Ideals: Athletic, Disciplined, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Scribe
Voice: pre-pubescent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 6)
Armor Class 14
Hit Points 33 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 10 (+0) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 17
Languages Common, Dwarven, Abyssal, Auran, Giant
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 200 gp. Aquamarine (1600 gp). Rock crystal (70 gp). Eye agate (4 gp). Bloodstone (70 gp).
Moon Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light yellow in addition to tight pants. He is physically well-built. He wears his orange fur up. His eyes are copper.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Moon lived on a farm with his father, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Justice, Logical. Bonds: Family, Adventurer. Occupation: Architect
Voice: Booming voice
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Good (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +5
Possessions: 100 gp. Peridot (50 gp). 1 Minor magic item.
Glûk Woods, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing a perfectly clean shirt and pair of pants. He wears his red hair up. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He believes the world needs to unite to get rid of goblins once and for all.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. One day when Glûk was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Glûk was heart-stricken from the event, and his mother started working long hours to provde for them. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Sabotage a competitor; and to reunite with his absent father
Flaws: Antagonistic, PTSD. Bonds: Attractive, Enemies, Family, Job. Occupation: Sailor
Voice: Pronounces O like U
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Evil (CR 8)
Armor Class 9
Hit Points 58 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 6 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
Possessions: 600 gp. Jasper (30 gp). Golden pearl (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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