Oskar Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'3". He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and his gloved hand is found clutching a shield. He has wavy brown hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is lazy, self-centered, vain, and jealous.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Through the years after Oskar was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Oskar's father didn't care for him much, and the feeling was mutual. He has achieved small success as a Barkeep.
Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion
Flaws: Antagonistic, Selfish. Bonds: Slave, Job, Family. Occupation: Barkeep
Voice: American accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 200 gp.
Lance Withrethin, Male Half-Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He wears a white vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his white boots flare out at the collars. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Lance was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Being a Server kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Regain custody of his daughter.
Ideals: Joker. Flaws: Ugly, Shy. Bonds: Family, Criminal record. Occupation: Server
Voice: French accent
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Evil (CR 14)
Armor Class 10
Hit Points 48 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 18 (+4) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Orc, Giant, Halfling
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 900 pp. Old masterpiece painting (500 gp). Solid gold idol (1000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). Jeweled electrum ring (5000 gp). Silver comb with moonstones (500 gp). Brass mug with jade inlays (200 gp). Brass mug with jade inlays (200 gp). Brass mug with jade inlays (200 gp). Gold music box (4000 gp). Gold music box (4000 gp). Old masterpiece painting (500 gp). 1 Minor magic item.
Einkil Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'0" southern man, he prefers to wear black pants and tee shirts. His hair is short and auburn. His hazel eyes are slightly larger than normal.
Personality: A deeply religious man he believes everything happens for a reason. He is lazy and tries to find solutions quickly.
History: Born to a pair of adventurers, Einkil grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He became a Marshal soon after.
Motivation: Balancing his hectic life and new Marshal responsibilities is difficult.
Flaws: Lazy. Bonds: Religious, Adventurer, Job. Occupation: Marshal
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 23 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 12 (+1) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Druidic, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 200 gp. Freshwater pearl (6 gp). Azurite (6 gp).
Damien Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a feathered hat to cover his moderate length brown hair. His gray unseeing eyes seem to look past you.
Personality: He has a massive crush on the younger sibling of the Apothecary who has hired him part-time. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Apothecary arts, while his father instructed him in etiquette, music and courtly manner. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He has worked as a Apothecary like his mother before him.
Motivation: Balancing his hectic life and new Apothecary responsibilities is difficult.
Ideals: Gifted. Flaws: Disease. Bonds: Has a crush, Job, Rich. Occupation: Apothecary
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 2)
Armor Class 15
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 11 (+0) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Undercommon, Aquan
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
Possessions: Tiger eye turquoise (11 gp). Star rose quartz (60 gp).
Reynard Roscoe, Male Human [Permalink]
Personal [hide]
Description: He wears a black tunic with grey highlights, and long tan pants that bunch up around his shoes. He is bald on top and has large silver tufts of hair around his ears. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He can speak with the recently deceased. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture
Ideals: Gifted. Flaws: Ugly, Insomniac, Shy, Secretive. Bonds: Criminal record. Occupation: Barber
Voice: Posh accent
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Halfling, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 30 gp. Deep blue spinel (200 gp). 1 Masterwork Common Ranged Weapon.
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