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NPC Generator

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Advanced [show]


Oloric Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a brown shirt with thin white vertical stripes and grey pants. His hair is always cut to a buzz. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Calm and collected, he is a well trained Shoemaker. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born in a small plains village. He moved from fad to fad and when he turned 15 he discovered music. He has set out to sabotage the competition.

Motivation: He has decided he is irredeemable; and expand his business

Ideals: Artistic. Flaws: Impulsive. Bonds: Job, Nature, Criminal record. Occupation: Shoemaker

Voice: Jittery and nervous

Attributes [hide]

Oloric Daerdahk, Male Dwarf Rogue 2
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)14 (+2) 16 (+3)9 (-1)
Skills Animal Handling +5, Performance +1
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Orc
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 250 gp.


Social Check DCs


Chem Dread, Male Tiefling [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a lot of dark rich colors, with gold accents. His whole body is exceptionally muscular. His hair is purple and very short. He wears a mask on his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a Carter, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Actor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: To unite with his sister; and to share knowledge with the world

Ideals: Logical. Flaws: Shy. Bonds: Attractive, Immigrant, Poor. Occupation: Actor

Voice: Raspy

Attributes [hide]

Chem Dread, Male Tiefling Commoner 9
Medium (5'2") Tiefling, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 59 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 18 (+4)14 (+2) 10 (+0)13 (+1)
Skills Intimidation +4, Investigation +5
Senses Passive Perception 10
Languages Common, Abyssal, Goblin
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0

Possessions: 5000 sp. Rhodochrosite (10 gp). Chrysoprase (50 gp). Coral (70 gp).


Social Check DCs


Torinn Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a mite stocky and wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his bow. His scarlet crest is long and unkept. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He always tries to repair and not replace. It was this mentality that drove him into the Ruler business.

History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ruler. He became a Ruler soon after.

Motivation: Retire the richest man in the north; and he is unsatisfied with his job

Ideals: Persistence, Entrepeneur. Flaws: Ugly. Bonds: Job. Occupation: Ruler

Voice: Sighs a lot, exhausted

Attributes [hide]

Torinn Baharoosh, Male Dragonborn Aristocrat 9
Medium (6'7") Dragonborn, Neutral Good (CR 9)
Armor Class 12
Hit Points 42 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)11 (+0) 13 (+1)15 (+2)
Skills Athletics +4, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +3

Possessions: 1200 gp. A roughly beaten golden orb (130 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ur-Dag Rodney, Male Half-Orc [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he is dressed in an above average manner. His hair is long and black with streaks of chestnut, and is pulled back with small white clips. His beard is chestnut, braided, and well cared for. He has a dull look in his violet eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born to a pair of adventurers, Ur-Dag grew up listening to his mother's many stories. He was taken as a slave by a traveling circus and forced to perform He now travels the world, in search of power and loot.

Motivation: He is currently in port desperately looking for someone to get him out; and obtaining odd cultural half-orc artifacts is his passion

Ideals: Philantrophist, Opinionated. Bonds: Attractive, Adventurer, Slave. Occupation: Layabout

Voice: Slow speaker

Attributes [hide]

Ur-Dag Rodney, Male Half-Orc Paladin 4
Medium (5'8") Half-Orc, True Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)12 (+1) 11 (+0)10 (+0)
Skills Acrobatics +4, Performance +2
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 200 gp.


Social Check DCs


Sweet Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'2" northern man, he is dressed in earthy colors with a black and white handkerchief worn on his left side. His fur is gray, silky, and of moderate length. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Overbrimming with self-confidence, Sweet isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He is able to fit into much smaller and tighter spaces than normal.

History: He got into the Bounty Hunter business at a young age. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Sweet took refuge in the large cave and found the beat up club and armor he uses now. He struck the Bounty Hunter job and began his own company from there.

Motivation: Find a way to reverse the transformation of his brother; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Gifted. Bonds: Attractive, Job, Nature, Family. Occupation: Bounty Hunter

Voice: Mumbles to self between sentences

Attributes [hide]

Sweet Fang, Male Tabaxi Expert 9
Medium (6'2") Tabaxi, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 39 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)16 (+3) 9 (-1)18 (+4)
Skills Animal Handling +2, Nature +6
Senses Passive Perception 9
Languages Common, Celestial, Gnoll, Terran
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: 1600 gp. Golden pearl (60 gp). Golden yellow topaz (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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