Brottor Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a simple burlap shirt and baggy pants. He conceals his sai with his veritable burlap sack of a shirt, and a wedding ring on his right hand. His auburn hair is kept up in a ponytail inside a broad hat. His otherwise smooth face is marked with small tiny scars.
Personality: He dislikes all the random violence that takes place in the north. He never wears the same outfit twice, unless he absolutely has to.
History: He is the product a well kept family trust fund and as such has never really known need. A gifted student he started as a Masseuse, but he got bored and became a Merchant. He now owns his own business.
Motivation: Sabotage a competitor.
Ideals: Pacifist, Artistic. Bonds: In love, Rich, Job. Occupation: Merchant
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
Possessions: 200 sp.
Bertram Denholm, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is constantly adorned with expensive silk clothing, often dyed in bright grey and green, and wears rings and necklaces with large, colorful gems. With bright silver hair and a scraggly beard. His amber eyes dart from person to person.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He also has developed a complete distrust of the Ruler profession.
History: Born in the north to a Guard, Bertram learned a great deal about his mother's area of expertise. Because his mother participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by giants. Bertram was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: Balancing his hectic life and new Guard responsibilities is difficult; and a deep hatred of giants
Ideals: Athletic, Disciplined. Bonds: Rich, Job, Immigrant, Enemies. Occupation: Guard
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 800 sp. Iolite (40 gp).
Cask In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He is constantly adorned with expensive silk clothing, often dyed in bright blue and brown, and wears rings and necklaces with large, colorful gems. His whole body is exceptionally muscular. He wears his black fur down. His ears are large.
Personality: He dislikes all the random violence that takes place in the south. He invites people to come help in his community garden.
History: Cask was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. He has been saving his money to try and buy his sister's freedom.
Motivation: He has money and likes to spend it; and regain custody of his son
Ideals: Pacifist, Philantrophist. Flaws: Ugly. Bonds: Rich, Immigrant, Family. Occupation: Assassin
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Tabaxi, True Neutral (CR 8)
Armor Class 13
Hit Points 58 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 16 (+3) | 16 (+3) | 19 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Druidic, Aquan, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 0 | 0 | 0 |
Possessions: 3000 sp.
John Hastings, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Around other people he will do his best to conceal his emotions and appear jolly.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.
Motivation: Revenge; and he has passion for adventuring and risk
Ideals: Artistic. Flaws: Insane, Shy. Bonds: Adventurer, Mentor, Enemies. Occupation: Masseuse
Voice: Spits and sputters
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 25 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 9 (-1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 400 gp. Banded agate (12 gp). Red garnet (130 gp). Fire opal (1000 gp). Chrysoberyl (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aramil Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: He stands about 5'4" and wears tight fitting clothing which further accentuates his frame. His left hand appears badly burned and disfigured. He wears a colorful flower in his black hair. His fair skin shows little sign of his aristocratic breeding.
Personality: Eccentric and domineering, Aramil will drive conversation. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Aramil was born in the south. At a young age he loved to build and create. He was taken as a slave by a traveling circus and forced to perform He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Extrovert, Persistence. Flaws: Secretive. Bonds: Attractive, Slave. Occupation: Sculptor
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 69 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
Possessions: Just what you see.
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