Seven Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he dresses like a well dressed Map Maker does. His cinnamon fur is singed and shortened. His otherwise smooth face is marked with small tiny scars.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He tends to his Map Maker job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Opinionated, Justice. Flaws: Ugly. Bonds: Job, Poor. Occupation: Map Maker
Voice: Soft and mumbly
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 75 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
Possessions: 90 pp. Alexandrite (500 gp).
Edge Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He is wearing a long, tan cloak. He wears a deerstalker hat to hide his balding. His yellow eyes dart from person to person.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: When he was but 6 years old his parents immigrated from the east. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He left for the east, certain he would find work there.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Optimist. Flaws: Fearful. Bonds: Immigrant, Job. Occupation: Animal Trainer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 6000 cp.
Richard Mancilla, Male Half-Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears white painted combat armor at almost all times, and is pretty ugly. He has a silver handlebar mustache and slicked back silver hair. He wears crescent spectacles with a black brim.
Personality: Confrontational and typically high on some drug or another. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Richard was born in the west. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He would like to get married and retire.
Ideals: Persistence. Flaws: Ugly, Addict. Bonds: Has a crush. Occupation: Ruler
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Evil (CR 15)
Armor Class 12
Hit Points 58 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 19 (+4) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Abyssal, Celestial, Giant
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
Possessions: 5000 gp. Zircon (70 gp). Hematite (9 gp). Obsidian (9 gp). White pearl (100 gp). Carnelian (70 gp). Blue quartz (9 gp). Rose (70 gp). Rhodochrosite (9 gp). Zircon (70 gp). Deep green spinel (100 gp). Red-brown spinel (100 gp). Blue sapphire (900 gp). 1 Medium magic item.
Darrak Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a colorful flower in his silver hair. His fierce brown eyes like to dwell on things.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. The war was a terrible time for him, and Darrak does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was an apprentice working in his father's forge. He struck the Sculptor job and began his own company from there.
Motivation: Further expansion of business; and he feels kind of lost in life
Ideals: Athletic. Flaws: Depressed. Bonds: Attractive, Military, Religious, Job. Occupation: Sculptor
Voice: Hollow voice
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 800 sp.
Radomir Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears suspenders and pastel workpants. His shirt is violet, and he wears a heavy pastel leather apron most of the time. His blonde hair is kept up in a ponytail inside a feathered hat. He wears large thick round spectacles.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. The war was a terrible time for him, and Radomir does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels kind of lost in life; and he is greedy
Ideals: Joker. Flaws: Depressed, Disease. Bonds: Military, Rich. Occupation: Blacksmith
Voice: Mousy voice
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Terran
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 110 gp.
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