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NPC Generator

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Advanced [show]


Bertram Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'9" and wears a violet shirt with thin yellow vertical stripes and blue pants. His red hair is slicked back into a classic pompadour. His eyes are gray and he is always smoking a pipe.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: When he was but 8 years old his parents immigrated from the north. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Slave Trader. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions; and wants to have a good time and be beloved

Ideals: Optimist. Bonds: Attractive, Immigrant, Job, Religious. Occupation: Slave Trader

Voice: Uses sign language

Attributes [hide]

Bertram Amakiir, Male Half-Elf Ranger 5
Medium (4'9") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)15 (+2) 14 (+2)13 (+1)
Skills Arcana +5, Religion +5
Senses Passive Perception 12
Languages Common, Elven, Gnome, Aquan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Ar-Gul Branson, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears bulky red painted plate armor. His golden hair is knotted and matted. His gray eyes peer out from beneath his deerstalker red hat.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: When he was but 6 years old his parents immigrated from the south. He moved out north to avoid the crime he committed. He has set out to sabotage the competition.

Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day

Ideals: Justice. Flaws: Antagonistic. Bonds: Criminal record, Immigrant, Job. Occupation: Engraver

Voice: Indian accent

Attributes [hide]

Ar-Gul Branson, Male Half-Orc Ranger 6
Medium (5'1") Half-Orc, True Neutral (CR 6)
Armor Class 11
Hit Points 22 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)11 (+0) 18 (+4)14 (+2)
Skills Arcana +3, Medicine +7
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: Just what you see.


Social Check DCs


Skamos Elusive, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears very tight pants and wife beaters, though occasionally he sports a yellow coat. He wears his black hair up. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He works hard and plays hard.

History: His parents moved while he was still in utero so he is the first generation to be born here. Skamos was born on a far southern forest where he grew up under the tutelage of his mother, an expert Ruler. He used his abilities to travel the world and help people.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Hedonist. Bonds: Immigrant, Adventurer. Occupation: Ruler

Voice: Spanish accent

Attributes [hide]

Skamos Elusive, Male Tiefling Adept 5
Medium (5'7") Tiefling, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)14 (+2) 13 (+1)15 (+2)
Skills History +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Auran, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 3000 sp. Coral (80 gp). White opal (500 gp). Tourmaline (80 gp).


Social Check DCs


Zaffrab Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: He wears yellow leather gloves, a yellow jacket, and tight pants. He carries a battered shortbow and tarnished monstrous two handed axe as well. His silver hair is styled in orderly dreadlocks. His fierce gray eyes like to dwell on things.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is skeptical of what others tell him and is slow to trust.

History: He was born in a small mountains village. Zaffrab abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break.

Ideals: Fighting. Flaws: Emotional, Shy. Bonds: Nature, Adventurer. Occupation: Bookbinder

Voice: Slurs words

Attributes [hide]

Zaffrab Rofferton, Male Gnome Aristocrat 4
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)12 (+1) 11 (+0)14 (+2)
Skills Investigation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 5000 sp.


Social Check DCs


Taklinn Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'11" and wears suspenders and yellow workpants. His shirt is black, and he wears a heavy yellow leather apron most of the time. His long brown hair is drawn into a two foot long braid. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is able to fit into much smaller and tighter spaces than normal.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 16th year, his parents were killed by a goblins raid, leaving Taklinn alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Enemies. Occupation: Masseuse

Voice: Prounounces S like Z

Attributes [hide]

Taklinn Caebrek, Male Dwarf Monk 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)12 (+1) 10 (+0)9 (-1)
Skills Acrobatics +3, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1300 sp.


Social Check DCs

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