Názkûga Redfield, Male Half-Orc [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'7". He wears rags and sports a simple walking cane, and his gloved hand is found clutching a bastard sword. He has styled his chestnut hair well, parting it to the left. He has blue eyes.
Personality: Názkûga hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He cannot resist a sob story and will often dote over anyone who has one.
History: He got into the Bricklayer business at a young age. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He tends to his Bricklayer job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern.
Ideals: Artistic, Philantrophist. Bonds: Poor, Job, Adventurer. Occupation: Bricklayer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Evil (CR 14)
Armor Class 13
Hit Points 100 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3
Possessions: 6000 gp. Eye agate (15 gp). Violet garnet (400 gp). Alexandrite (400 gp). Tourmaline (50 gp). Black pearl (400 gp). Blue quartz (15 gp). Hematite (15 gp). Hematite (15 gp). Brown-green garnet (50 gp). 1 Minor magic item.
Krimmon Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: An older man who likes to wear darkened spectacles and heavy clothing, no matter the weather, he is not a threatening figure. His tied-back hair is brown. He has several tiny sapphire earrings on each ear.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born into a rich family. At some point he was captured by illithids and was tortured. After several years of this he finally managed to escape. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Justice. Bonds: Rich, Adventurer, Slave, Enemies. Occupation: Healer
Voice: Can't modulate volume
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 33 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 800 gp. Silver chalice with lapis lazuli gems (70 gp). Eyepatch with mock eye of sapphire and moonstone (1500 gp). Large well-done wool tapestry (200 gp). Cloth of gold vestments (70 gp).
Modean Guilt, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who likes to wear white tank tops with blue pants. He has moderate length brown hair. He wears large thick round spectacles.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born to a pair of adventurers, Modean grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He ran away from his former home and has been making his living as a Miner for the past few years.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Disciplined. Bonds: Attractive, Adventurer, Job, Rich. Occupation: Miner
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Good (CR 12)
Armor Class 12
Hit Points 49 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 |
Possessions: 2000 gp. Malachite (16 gp). Iolite (60 gp). Rock crystal (60 gp). Black star sapphire (900 gp). Violet garnet (1600 gp). Emerald (900 gp). Smoky quartz (60 gp). Violet garnet (1600 gp).
Miles Stanford, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he dresses in green turtlenecks beneath a brown coat with grey slacks. He wears a feathered hat to hide his balding. His otherwise smooth face is marked with small tiny scars.
Personality: He is very quiet and rarely speaks above a whisper. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: His parents moved while he was still in utero so he is the first generation to be born here. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.
Motivation: He has comitted a past crime that haunts him to this day; and he has a rivalry with the church that dominates his actions
Flaws: Shy. Bonds: Attractive, Immigrant, Criminal record, Religious. Occupation: Priest
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 20 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 18 (+4) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Abyssal, Goblin
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 190 gp.
Trym Graham, Male Human [Permalink]
Personal [hide]
Description: An older man who is renowned for his bright tan suits and hats, he is not a threatening figure. His silver hair is cut short. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He acts crazy and hedonistic. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born in the south. Over the years he perfected his riding and shooting skills. He left for the south, certain he would find work there.
Motivation: Many illithids want him driven away; and several ex partners dislike his way of doing things and want revenge
Flaws: Hedonist, Antagonistic. Bonds: Immigrant, Nature, Enemies. Occupation: Dyer
Voice: Old thin voice
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 11 (+0) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2600 sp.
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