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Advanced [show]


Three Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a large grey jacket. His fur is white, silky, and of moderate length. He tend to wears goggles to shield his eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Three was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He has had some formal writing training, and achieved minor success. He left for the south, certain he would find work there.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Artistic. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Poor. Occupation: Baker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Three Of Winter, Male Tabaxi Rogue 1
Medium (5'9") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)13 (+1) 16 (+3)13 (+1)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 20 pp.


Social Check DCs


Spear Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a fancy blue suit. His black fur has been sun bleached extensively. His half smiles and green eyes are beguiling and draw you in.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Spear was born with his mother's beautiful face. At some point he was captured by illithids and was tortured. After several years of this he finally managed to escape. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends.

Bonds: Attractive, Adventurer, Enemies, Slave. Occupation: Banker

Voice: Squeaky

Attributes [hide]

Spear Wind, Male Tabaxi Adept 10
Medium (6'9") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 39 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)14 (+2) 9 (-1)14 (+2)
Skills Athletics +5
Senses Passive Perception 9
Languages Common, Druidic, Sylvan
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: Peridot (70 gp). Deep blue spinel (1100 gp).


Social Check DCs


Oren Alby, Male Half-Orc [Permalink]

Personal [hide]

Description: He tends to wear a large white jacket. His hair is cut close to his head. His eyes are a pleasant green.

Personality: He likes to make people angry or surprised. Oren enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to loving parents in a slum to the east. He took every job he could get his hands on, but the opportunities for Half-Orcs in the east were limited. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out

Flaws: Antagonistic, Insane, Hedonist. Bonds: Poor, Immigrant, Slave. Occupation: Bellfounder

Voice: High pitched and raspy

Attributes [hide]

Oren Alby, Male Half-Orc Rogue 16
Medium (5'8") Half-Orc, Chaotic Good (CR 16)
Armor Class 11
Hit Points 78 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)17 (+3) 13 (+1)9 (-1)
Skills Arcana +8, Nature +8
Senses Passive Perception 11
Languages Common, Orc, Goblin, Terran, Elven
Attacks Melee +9 / 4d10+4, Ranged +6 / 4d10+1, Grapple +4

Possessions: 9000 gp. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Pallabar Dunben, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'6". He dresses in collared shirts and wears a proper scarf over his head, and his gloved hand is found clutching a glaive. His auburn hair is kept up in a ponytail inside a small hat. He wears a mask on his face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has passion for adventuring and risk; and doesn't want to be a roofer and was forced into it by his family

Flaws: Insane. Bonds: Family, Job, Religious, Adventurer. Occupation: Roofer

Voice: Forgets to breathe while speaking

Attributes [hide]

Pallabar Dunben, Male Gnome Paladin 2
Small (3'6") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)17 (+3) 12 (+1)13 (+1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Terran, Aquan, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 290 gp. 4 Thunderstones.


Social Check DCs


Norkruuth Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a white coat over a blue low-cut shirt, and a deerstalker hat upon his head. His green crest, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He believes the world needs to unite to get rid of gnolls once and for all.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting. Flaws: Insane, Shy. Bonds: Enemies, Slave. Occupation: Bowyer

Voice: American accent

Attributes [hide]

Norkruuth Fharngnarthnost, Male Dragonborn Commoner 9
Medium (6'5") Dragonborn, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 42 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)9 (-1) 8 (-1)14 (+2)
Skills Acrobatics +4, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 60 pp. Jet (80 gp). Silver pearl (80 gp). Aquamarine (1000 gp). Pink pearl (80 gp). Zircon (40 gp). Blue quartz (7 gp). Rhodochrosite (7 gp).


Social Check DCs

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