Krimmon Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: A 2'11" western man, he is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft white waves gently in the breeze. He has no hair. His brown eyes have a joyful gleam in them most of the time.
Personality: He speaks before he thinks and is too direct. He is an amazing painter.
History: He was born into a rich family. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Rich, Family. Occupation: Sellsword
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 11)
Armor Class 12
Hit Points 40 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +5
Possessions: 800 gp. Rose (20 gp). Violet garnet (1400 gp). Deep green spinel (160 gp). Rock crystal (20 gp). Freshwater pearl (14 gp). Blue star sapphire (1000 gp).
Frouse Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and prefers to wear tan pants and tee shirts. His skin is also unnaturally pale. He has done his best to style his auburn hair to look like a famous performer. His eyes are blue and catlike.
Personality: Stoic and calm, he prefers to meditate than take action. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born in a small island village. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Several ex partners dislike his way of doing things and want revenge; and many gnolls want him driven away
Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Nature, Enemies. Occupation: Bookbinder
Voice: Australian accent
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 100 gp.
Gormogord Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'0" when asserting himself. His white hair is greying along the sides and has receded to reveal a widow's peak. His eyes are hazel and he is always smoking a pipe.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has recently gotten a pet goose that steals things from people.
Motivation: To settle down with his crush; and he has decided he is irredeemable
Flaws: Antagonistic. Bonds: Attractive, Criminal record, Job, Rich, Has a crush. Occupation: Architect
Voice: Strong lisp
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 5)
Armor Class 13
Hit Points 27 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: Sard (30 gp). Red garnet (70 gp). Obsidian (11 gp).
River Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He has a moderate pudge and is not very fit. He has yellow fur. He wears a mask on his face.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He pushes his goals aggressively. He is also a coward if confronted.
History: Born to a pair of adventurers, River grew up listening to his father's many stories. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.
Motivation: Many gnolls want him driven away; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Fearful, Racist. Bonds: Enemies, Adventurer. Occupation: Bounty Hunter
Voice: Hissing voice
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Good (CR 6)
Armor Class 11
Hit Points 49 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: Just what you see.
Leucis Mystery, Male Tiefling [Permalink]
Personal [hide]
Description: He is dressed in a clean black cloak covering his clean studded leather. He carries with him a set of shortbows, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His brown hair is matted, messy, and big. His eyes are red and catlike.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born in the east to a Sellsword, Leucis learned a great deal about his mother's area of expertise. His childhood dream was to be a Cartwright, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: Further expansion of business; and balancing his hectic life and new sellsword responsibilities is difficult
Ideals: Fighting. Flaws: Ugly. Bonds: Family, Religious, Job. Occupation: Sellsword
Voice: Farmer accent
Attributes [hide]
Medium (6'5") Tiefling, Neutral Evil (CR 7)
Armor Class 10
Hit Points 34 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Halfling
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
