Wobbles Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: He has a large brown mantle and cape that has been intricately interwoven into his green robe. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his brown eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born in the south to a Locksmith, Wobbles learned a great deal about his mother's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He then took over the family business and is one of the better Locksmith for hire.
Motivation: Money/treasure; and many giants want him driven away
Flaws: Depressed. Bonds: Enemies, Job, Adventurer, Rich. Occupation: Locksmith
Voice: Voice breaks
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 10)
Armor Class 13
Hit Points 50 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 15
Languages Common, Gnome, Draconic, Druidic
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 |
Possessions: 2200 gp.
Cimer Aid, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing colorful clothing, dressed as a Detective. He wears his purple hair down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He likes to make people angry or surprised. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To prove his worth to the world; and he is a bit of a kleptomaniac
Ideals: Philantrophist. Flaws: Insomniac, Antagonistic, Impulsive. Bonds: Criminal record, Adventurer. Occupation: Detective
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'7") Tiefling, True Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Giant, Auran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 500 gp.
Gerard Royston, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears brown leather gloves, a brown jacket, and tight pants. With bright silver hair and a scraggly beard. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He enjoys reading and quiet.
History: Born in the west to a Architect, Gerard learned a great deal about his mother's area of expertise. He worked as a nervous Architect and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Regain custody of his daughter; and doesn't want to be a architect and was forced into it by his family
Ideals: Logical. Flaws: Secretive. Bonds: Attractive, Job, Family. Occupation: Architect
Voice: Old thin voice
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Aquan, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 140 gp.
Chay Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 3'2" and likes to wear darkened spectacles and heavy clothing, no matter the weather. His right leg appears badly burned and disfigured. With a patchy black beard and wild black hair. His face is scarred and worn.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Logical. Flaws: Ugly. Bonds: Nature, Rich. Occupation: Animal Trainer
Voice: Scottish accent
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 11
Hit Points 51 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 14 (+2) | 12 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Elven
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Pijjirik Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is well dressed, constantly wearing a violet suit, green shirt, and grey tie. His white crest is drawn into a tight pony tail with a butterfly scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: Pijjirik was born in the south. At a young age he loved to build and create. Because his father participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He was always very intelligent and has formed a secret society of philosophers.
Motivation: He wants revenge against orcs.
Ideals: Persistence. Flaws: Insomniac, Secretive. Bonds: Enemies, Immigrant. Occupation: Map Maker
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 16 (+3) | 14 (+2) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Giant, Auran, Halfling
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1500 sp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). 1 Half-Plate.
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