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NPC Generator

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Advanced [show]


Gerard Mellerelel, Male Half-Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a robe, a symbol of the sun god around his neck, and a axe on his belt. His silver hair is long and unkept. His blue eyes peer out from beneath his Stetson black hat.

Personality: He is extraordinarily eccentric. He is lazy, self-centered, vain, and jealous.

History: When he was but 7 years old his parents immigrated from the north. A few years later when the east was not economically sound they moved to his current location. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting. Flaws: Ugly, Insane, Selfish. Bonds: Immigrant. Occupation: Banker

Voice: Draws out vowels

Attributes [hide]

Gerard Mellerelel, Male Half-Elf Wizard 4
Medium (5'6") Half-Elf, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)13 (+1) 15 (+2)13 (+1)
Skills Investigation +3, Performance +3
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 10000 sp. 1 Minor magic item.


Social Check DCs


Darrak Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears tan trousers with white and brown striped suspenders. He wears various colorful collared shirts. He has a long red beard with little hanging trinkets. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is an amazing painter.

History: He was born at the edge of vast desert. There was a wharf not far from home where he often wandered off to fish. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Beggar

Voice: Breathy voice

Attributes [hide]

Darrak Trueanvil, Male Dwarf Warrior 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)17 (+3) 12 (+1)15 (+2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Elven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 180 gp.


Social Check DCs


Orsik Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in an above average manner. He sports a flattop hair cut. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: From birth he was tutored by a cruel and relentless mentor. Orsik was born on a far southern forest where he grew up under the tutelage of his mother, an expert Ruler. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is not mentally stable, and does not behave rationally; and he's attracted to the pc

Ideals: Disciplined. Flaws: Forgetful. Bonds: Attractive, Immigrant, Mentor. Occupation: Ruler

Voice: Pronounces O like U

Attributes [hide]

Orsik Bigtoe, Male Dwarf Paladin 7
Medium (4'2") Dwarf, Lawful Good (CR 7)
Armor Class 12
Hit Points 50 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 17 (+3)14 (+2) 12 (+1)10 (+0)
Skills Insight +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Auran
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1100 gp. Obsidian (8 gp). Golden yellow topaz (700 gp). Jasper (50 gp).


Social Check DCs


Drifting Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black fur is heavily combed to the left. His green eyes lackadaisically let the world flow into them.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Energy wise he seems alert and responsive.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Drifting liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels the way he acts is they only way to get by in the world; and money/treasure

Ideals: Athletic, Impeccable, Professionalism, Gifted. Bonds: Rich, Nature. Occupation: Apothecary

Voice: Speaks like tongue is numb

Attributes [hide]

Drifting Of Claws, Male Tabaxi Monk 3
Medium (5'4") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)10 (+0) 14 (+2)13 (+1)
Skills Medicine +4, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Patrick Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. He has dyed his greying red hair a little too much giving a sharp red color. He wears a mask on his face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is skeptical of what others tell him and is slow to trust.

History: He was born in the east, but his parents moved at a very young age to the south. He moved out south to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: He's repulsed by the PC; and he feels that his past leaves him morally obligated to help

Ideals: Impeccable. Flaws: Shy, Antagonistic. Bonds: Immigrant, Criminal record. Occupation: Crown-heir

Voice: Jittery and nervous

Attributes [hide]

Patrick Thorpe, Male Human Sorcerer 1
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)15 (+2) 13 (+1)8 (-1)
Skills Persuasion +1, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Infernal, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 30 pp. Brown-green garnet (110 gp).


Social Check DCs

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