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NPC Generator

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Advanced [show]


Hubert Marston, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a simple burlap shirt and baggy pants. He conceals his nunchaku with his veritable burlap sack of a shirt. His whole body is exceptionally muscular. He wears his red hair up in a very large beehive style do. His fair skin shows little sign of his aristocratic breeding.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Hubert is combative with any and all who dare try his patience in the slightest.

History: A powerful wizard made him what he is. Hubert was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Hubert decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He moves from town to town, unable to find a place to settle.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture

Ideals: Justice. Bonds: Immigrant, Attractive, Criminal record, Mentor. Occupation: Merchant

Voice: Rolls R's

Attributes [hide]

Hubert Marston, Male Human Bard 1
Medium (5'1") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 17 (+3)16 (+3) 11 (+0)10 (+0)
Skills Insight +2, Religion +5
Senses Passive Perception 10
Languages Common, Gnoll, Undercommon, Terran
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 20 gp. Freshwater pearl (14 gp).


Social Check DCs


Halimath Hardy, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a fancy white suit. His hair is always cut to a buzz. He has brown eyes and a white hat with a tan feather.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He got into the Dyer business at a young age. He has had some formal singing training, and achieved minor success. Now he works as a singing tutor during his time off.

Motivation: He is wracked by social anxiety; and sabotage a competitor

Ideals: Optimist, Artistic, Logical. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Dyer

Voice: Pronounces difficult words wrong

Attributes [hide]

Halimath Hardy, Male Half-Elf Sorcerer 15
Medium (5'6") Half-Elf, Chaotic Good (CR 15)
Armor Class 12
Hit Points 71 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)16 (+3) 12 (+1)11 (+0)
Skills Intimidation +5, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Gnome, Halfling, Abyssal
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166666666

Possessions: 1000 gp. Carnelian (70 gp). Onyx (70 gp). Rhodochrosite (15 gp). Rose (70 gp). Red-brown spinel (160 gp). Alexandrite (200 gp). Tiger eye turquoise (15 gp). Jasper (70 gp). Rock crystal (70 gp). Star ruby (400 gp). Jade (160 gp). Tiger eye turquoise (15 gp). Amethyst (160 gp). Moonstone (70 gp). Lapis lazuli (15 gp). Sardonyx (70 gp). Alexandrite (200 gp). Deep green spinel (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mormo Rage, Male Tiefling [Permalink]

Personal [hide]

Description: He wears just a white suit. He carries a battered scythe and tarnished sickle as well. His red hair is unkempt and raggedy. His red eyes dart from person to person to random spaces in the air.

Personality: Stoic and calm, he prefers to meditate than take action. He plays an instrument quite well.

History: Born to a Miller, his father struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mormo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Sabotage a competitor; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Disciplined, Artistic. Flaws: Ugly. Bonds: Poor. Occupation: Dilettante

Voice: Dark and ominous

Attributes [hide]

Mormo Rage, Male Tiefling Paladin 6
Medium (6'6") Tiefling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 69 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)14 (+2) 13 (+1)12 (+1)
Skills Perception +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Abyssal, Celestial
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fenriz Anarchy, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is typically in his Priest uniform. His red hair is braided into rings. His eyes are likewise black. His teeth are yellowed and unaligned.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A true patriot, Fenriz would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: A powerful wizard made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Priest. He's also a talented Jeweler, but doesn't like to broadcast it.

Motivation: Expand his business.

Ideals: Joker. Flaws: Ugly. Bonds: Job, Military, Mentor. Occupation: Priest

Voice: Rhymes sentences (sorry)

Attributes [hide]

Fenriz Anarchy, Male Tiefling Warrior 14
Medium (5'9") Tiefling, Lawful Neutral (CR 14)
Armor Class 12
Hit Points 101 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)11 (+0) 10 (+0)14 (+2)
Skills Arcana +5, Stealth +7
Senses Passive Perception 10
Languages Common
Attacks Melee +9 / 4d6+4, Ranged +7 / 4d6+2, Grapple +4

Possessions: 200 pp. Banded agate (6 gp). Deep green spinel (60 gp). Blue quartz (6 gp). Tiger eye turquoise (6 gp). Violet garnet (200 gp). Freshwater pearl (6 gp). Deep blue spinel (200 gp). Iolite (30 gp). Citrine (30 gp). Iolite (30 gp). Black opal (1100 gp). Rock crystal (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Caeldrim Xistsrith, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He is bristling with hidden weapons, mostly sais and pickaxes. With a patchy black beard and wild black hair. His violet eyes are passionate and lively.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Caeldrim was born the youngest of three triplets. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: An old rival family wants him found; and he has decided he is irredeemable

Ideals: Optimist, Opinionated. Bonds: Attractive, Criminal record, Family. Occupation: Ploughman

Voice: French accent

Attributes [hide]

Caeldrim Xistsrith, Male Half-Elf Druid 5
Medium (5'4") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)13 (+1) 9 (-1)8 (-1)
Skills Acrobatics +5, History +4
Senses Passive Perception 9
Languages Common, Elven, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Citrine (30 gp). Golden yellow topaz (1100 gp).


Social Check DCs

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