Erias Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries a battered shortspear and tarnished shortbow as well. His white hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is skeptical of what others tell him and is slow to trust.
History: He was born at the edge of vast island. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Ideals: Fighting, Optimist. Flaws: Shy. Bonds: Adventurer, Nature. Occupation: Spice Merchant
Voice: Squeaky
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 3000 cp. Large well-done wool tapestry (400 gp).
Forcas Mute, Male Tiefling [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He has a slight overbite and is overall scrawny. He keeps his dark red hair in a pixie cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is able to make almost anything out of random pieces of junk.
History: He was born at the edge of vast forest. His martial abilities were realized during a raid on his village. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Gifted. Flaws: Antagonistic. Bonds: Enemies, Nature, Job. Occupation: Painter
Voice: Sore throat, cough
Attributes [hide]
Medium (5'6") Tiefling, Neutral Good (CR 9)
Armor Class 9
Hit Points 33 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 13 (+1) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Druidic, Orc
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1300 gp.
Fargrim Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears a red armored body suit, with a simple black line shooting up and back down. He has a penchant for wearing a ring with an oversized jet on his left hand. He sports a long silver beard, and similarly colored long hair. He is baby faced.
Personality: Fargrim hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He receives visions of the future at random moments
History: He was born into a rich family. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has never given up on his dancing dream.
Motivation: He has a rivalry with the Church that dominates his actions; and he has money and likes to spend it
Ideals: Artistic, Gifted. Bonds: Rich, Religious. Occupation: Apothecary
Voice: Ums and uhs a lot
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 27 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 17 (+3) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Ignan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: Freshwater pearl (13 gp). Onyx (50 gp).
Flask Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: 6'1" and lanky with angular features, he is an attractive figure. He is typically in his Assassin uniform. His fur is greying and his face has many wrinkles. He has a tattooed face.
Personality: This man loves painting and to teach people painting more than just about anything. He also is a firm believer in the manly ideal.
History: When he was but 6 years old his parents immigrated from the north. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Banker, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Artistic. Flaws: Impulsive. Bonds: Job, Attractive, Immigrant. Occupation: Assassin
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 113 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 19 (+4) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
Possessions: 2000 gp.
Fonkin Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a blue tunic with green highlights, and long grey pants that bunch up around his shoes. He has wavy brown hair. His eyes are violet.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He is the product a well kept family trust fund and as such has never really known need. Fonkin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Fonkin decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was granted psionic powers by his dying sister.
Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage
Ideals: Athletic, Gifted. Flaws: Depressed. Bonds: Criminal record, Rich, Family. Occupation: Seamstress
Voice: Soothing and warm
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 7)
Armor Class 12
Hit Points 19 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 700 gp.
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