Miles Suithrasas, Male Half-Elf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a faded coat and loose pants complete with Stetson hat. His black hair, when down, is lengthy. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Elf in existence. He does not believe in violence as a means to an end. He is a dedicated Mayor but believes his peers are too gung-ho.
History: Miles was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Balancing his hectic life and new Mayor responsibilities is difficult; and doesn't want to be a mayor and was forced into it by his family
Ideals: Justice, Pacifist. Bonds: Job, Adventurer, Family. Occupation: Mayor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'10") Half-Elf, True Neutral (CR 4)
Armor Class 9
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 10 (+0) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
Baern Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: This light-skinned male wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is tall, broad shouldered and powerfully built. He keeps his long golden hair kept up in a rat tail. His face is scarred and worn.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: When he was but 6 years old his parents immigrated from the north. His homeland was ravaged by war and he spent much of his life rebuilding it. He moves from town to town, unable to find a place to settle.
Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Justice. Flaws: Ugly, PTSD. Bonds: Criminal record, Immigrant. Occupation: Engraver
Voice: Creaky witch voice
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 19 (+4) | 13 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 18000 sp. 1 Half-Plate. 1 Half-Plate.
Bhevek Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: The dark-skinned man stands 2'11" and is generally shirtless and showing off his tattooed chest. His silver hair is cut short with large spiked bangs in the front. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He exudes charisma. He is a tour de force of persuasion. He is a logical person and will generally grow upset if things defy logic and science.
History: Bhevek hails from a village terrorized by illithids. He dropped out of school before completing his studies. Since then, he has sought to make the best of life.
Motivation: Revenge.
Ideals: Logical, Optimist. Bonds: Attractive, Enemies. Occupation: Barber
Voice: Speaks in third person
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Infernal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 400 gp. Blue quartz (5 gp). Eye agate (5 gp).
Art Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and he perpetually has his flail ready. He has styled his yellow fur well, parting it to the left. He tend to wears goggles to shield his eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He is searching for what he claims is his rightful reward.
Motivation: Retire the richest man in the north; and he is greedy
Ideals: Entrepeneur, Fighting. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Hunter
Voice: Jittery and nervous
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Hematite (8 gp). Alexandrite (400 gp). Rock crystal (70 gp).
Sindri Gummen, Male Gnome [Permalink]
Personal [hide]
Description: 3'3" and muscular, this western man typically wears tan cloth garments or leather armor. His hair is cut close to his head. He has hazel eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a logical person and will generally grow upset if things defy logic and science.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants to work out more often; and he desires power and/or immortality
Ideals: Athletic, Logical. Bonds: Adventurer, Military, Enemies. Occupation: Bellfounder
Voice: Eastern European accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2
Possessions: 3000 cp.
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Their contribution stands as a beacon of hope for all adventurers!