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NPC Generator

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Advanced [show]


Uthûg Wellington, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 5'2" and does not wear sleeves and tends to eschew shirts when he can avoid it. His right hand appears badly burned and disfigured. He has shaved his head bald. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He dislikes all the random violence that takes place in the south. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and an old rival family wants him found

Ideals: Pacifist, Optimist. Bonds: Attractive, Slave. Occupation: Bookbinder

Voice: Speaks with squeezed throat

Attributes [hide]

Uthûg Wellington, Male Half-Orc Commoner 7
Medium (5'2") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 21 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)11 (+0) 14 (+2)11 (+0)
Skills Investigation +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Rolen Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a red shirt with thin blue vertical stripes and green pants. He wears his hair in dreadlocks. His hazel eyes dart from person to person.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and he feels the way he acts is they only way to get by in the world

Ideals: Disciplined, Optimist, Impeccable. Bonds: In love, Immigrant. Occupation: Dilettante

Voice: Aggressive tone

Attributes [hide]

Rolen Ilphelkiir, Male Elf Ranger 6
Medium (5'1") Elf, True Neutral (CR 6)
Armor Class 14
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 10 (+0)10 (+0) 10 (+0)11 (+0)
Skills Insight +3, Performance +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Just what you see.


Social Check DCs


Dondon Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears skinny pants and wears a green and red robe with the hood down. His skin is also unnaturally pale. His head has been shaved. His blue eyes are passionate and lively.

Personality: Overbrimming with self-confidence, Dondon isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He doesn't get along with people that don't share his tastes; and he feels that his past leaves him morally obligated to help

Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: Criminal record, Poor. Occupation: Guard

Voice: High pitched and raspy

Attributes [hide]

Dondon Goodearth, Male Halfling Ranger 1
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 10 (+0)13 (+1) 11 (+0)15 (+2)
Skills Perception +2, Persuasion +4
Senses Passive Perception 14
Languages Common, Halfling, Druidic
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1000 cp. 3 Alchemist’s fire.


Social Check DCs


Astar Severity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a blue coat over a green low-cut shirt, and a top hat upon his head. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a rose on it. His brown hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Energy wise he seems alert and responsive.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Astar took refuge in the old dungeon and found the beat up whip and armor he uses now. He struck the Dyer job and began his own company from there.

Motivation: Sabotage a competitor; and to be a barrister again

Ideals: Professionalism. Flaws: Ugly, Insane. Bonds: Job, Nature. Occupation: Dyer

Voice: Pronounces O like U

Attributes [hide]

Astar Severity, Male Tiefling Fighter 10
Medium (6'5") Tiefling, Lawful Good (CR 10)
Armor Class 14
Hit Points 63 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 12 (+1)12 (+1) 12 (+1)17 (+3)
Skills Investigation +5, Persuasion +7
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4

Possessions: 1100 gp. Obsidian (14 gp). Citrine (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alberich Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. Beneath his clothing is a huge mess of scar tissue. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His green unseeing eyes seem to look past you.

Personality: Overbrimming with self-confidence, Alberich isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He is obsessed with his god.

History: Alberich was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: He has a rivalry with the Church that dominates his actions; and a need for knowledge about a nearby landmark

Ideals: Impeccable. Flaws: Disease. Bonds: Slave, Religious, Poor, Adventurer. Occupation: Tanner

Voice: French accent

Attributes [hide]

Alberich Frostbeard, Male Dwarf Rogue 7
Medium (4'1") Dwarf, Lawful Good (CR 7)
Armor Class 10
Hit Points 41 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)10 (+0) 8 (-1)12 (+1)
Skills Athletics +5, Survival +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 11000 sp.


Social Check DCs

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