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Advanced [show]


Damien Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears very tight pants and wife beaters, though occasionally he sports a violet coat. His auburn hair is still thick. His half smiles and brown eyes are beguiling and draw you in.

Personality: Confrontational and typically high on some drug or another. He pushes his goals aggressively. He is also a coward if confronted.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: A strong sense of loyalty to Halfling people; and to find somewhere to settle down

Flaws: Addict, Fearful, Mundane, Racist. Bonds: Attractive. Occupation: Stylist

Voice: Old thin voice

Attributes [hide]

Damien Wildcloak, Male Halfling Fighter 6
Small (2'11") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 57 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 17 (+3)14 (+2) 15 (+2)15 (+2)
Skills Investigation +5
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Druidic
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Zedaar Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He is in excellent shape and is generally well dressed albeit a few years behind the times. His long white crest is drawn into a two foot long braid. His fierce red eyes like to dwell on things.

Personality: A deeply religious man he believes everything happens for a reason. Energy wise he seems alert and responsive.

History: He was born in the north. Zedaar was born on a far northern island where he grew up under the tutelage of his mother, an expert Glassblower. He left for the north, certain he would find work there.

Motivation: Wants to work out more often; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Professionalism. Bonds: Attractive, Religious, Immigrant. Occupation: Glassblower

Voice: Speaks fast with a slight lisp

Attributes [hide]

Zedaar Ophinshtalajiir, Male Dragonborn Commoner 9
Medium (6'1") Dragonborn, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 32 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 12 (+1)12 (+1) 12 (+1)19 (+4)
Skills History +4, Persuasion +7
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs


Five Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man is typically in his Masseuse uniform and is in decent physical shape. He has moderate length red fur. His green eyes are slightly larger than normal.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He comes from a rich western family. He has chosen to use the inheritance that was left to him frivolously. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Masseuse responsibilities is difficult.

Flaws: Ugly. Bonds: Job, Rich. Occupation: Masseuse

Voice: Booming voice

Attributes [hide]

Five Fang, Male Tabaxi Fighter 8
Medium (6'10") Tabaxi, Lawful Evil (CR 8)
Armor Class 12
Hit Points 44 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)16 (+3) 11 (+0)18 (+4)
Skills Athletics +6, Performance +7
Senses Passive Perception 10
Languages Common, Aquan, Gnoll, Infernal
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +7

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Erdan Sherman, Male Half-Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he has a large white mantle and cape that has been intricately interwoven into his green robe, and is pretty ugly. He has no hair. He wears a mask on his face.

Personality: Erdan is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Gifted from a young age, Erdan studied abroad. He found a children's book about a Half-Elf Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He desires power and/or immortality.

Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Armorer

Voice: Old thin voice

Attributes [hide]

Erdan Sherman, Male Half-Elf Commoner 5
Medium (4'11") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 10 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)13 (+1) 11 (+0)12 (+1)
Skills Acrobatics +5, Animal Handling +3
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3

Possessions: 10000 cp. Jade (130 gp). Chrysoprase (60 gp). 1 Minor magic item.


Social Check DCs


Gerard Othronus, Male Half-Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is renowned for his bright brown suits and hats. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are brown.

Personality: He is almost excessively polite to everyone, even when angry. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a pair of adventurers, Gerard grew up listening to his father's many stories. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His religion dominates his actions; and he's looking for his big break

Flaws: Shy, Fearful, Racist. Bonds: Adventurer, Religious. Occupation: Bellfounder

Voice: Middle-eastern accent

Attributes [hide]

Gerard Othronus, Male Half-Elf Warlock 5
Medium (5'6") Half-Elf, Neutral Good (CR 5)
Armor Class 13
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)11 (+0) 13 (+1)13 (+1)
Skills Deception +4, Nature +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 6000 sp. Rock crystal (20 gp).


Social Check DCs

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