Medrash Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears a simple tan robe with white stripes complete with hood. His crest is short and gold. His ears are large.
Personality: He is business-like. He takes instructions and follows them to the letter. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He now mingles about in high society.
Motivation: Retire the richest man in the east; and he has money and likes to spend it
Ideals: Professionalism, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Rich. Occupation: Cook
Voice: Boston accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 4)
Armor Class 9
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 17 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Terran
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Red spinel (80 gp). Malachite (10 gp). Tourmaline (80 gp). 1 Superior lock. 1 Magnifying glass. 1 Bullseye lantern.
Nicor Malevolence, Male Tiefling [Permalink]
Personal [hide]
Description: This man has a large brown mantle and cape that has been intricately interwoven into his green robe. He has a penchant for wearing a ring with an oversized topaz on his left hand. His blue hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. He became a Junk Dealer soon after.
Motivation: He is unsatisfied with his job.
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Rich, Job. Occupation: Junk Dealer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Good (CR 8)
Armor Class 9
Hit Points 36 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 10 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
Possessions: 150 pp.
Elegant Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and he perpetually has his greataxe ready. He has gray fur. His eyes, though not visible through his cowl, are green.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. Energy wise he seems alert and responsive.
History: Sold as a small child to a wizard, Elegant was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: He has decided he is irredeemable; and he wants revenge against illithids
Ideals: Fighting, Professionalism. Bonds: Enemies, Mentor, Rich, Criminal record. Occupation: Detective
Voice: pre-pubescent
Attributes [hide]
Medium (5'11") Tabaxi, True Neutral (CR 15)
Armor Class 12
Hit Points 71 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 |
Possessions: 1000 gp. Chrysoprase (80 gp). Alexandrite (800 gp). Golden yellow topaz (800 gp). Zircon (80 gp). Blue sapphire (500 gp). Tiger eye turquoise (5 gp). Hematite (5 gp). Chrysoberyl (40 gp). Violet garnet (800 gp). Deep green spinel (40 gp). Coral (40 gp). Iolite (80 gp). Carnelian (80 gp). Amethyst (40 gp).
Kellen Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he typically wears a sleeveless long coat of deep black leather and dull pastel iron scale mail. He wears his red hair up in a very large beehive style do. He has hazel eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He misses his home and complains about the freezing weather, even in summer.
History: Born in a small village he learned the ways of the warrior from his mother. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To find somewhere to settle down; and his spouse's relatives view him with great suspicion
Ideals: Philantrophist, Fighting. Flaws: Mundane. Bonds: Immigrant, Family. Occupation: Soapmaker
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 8)
Armor Class 11
Hit Points 50 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 500 gp. Fire opal (1200 gp). Red garnet (70 gp). 1 Minor magic item. 1 Minor magic item.
Heian Suithrasas, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. He wears his red hair up in a very large beehive style do. His eyes are green and beady.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was raised in a white middle class family as the only child. Like his father and his brother before him, after school he went straight into learning to become a Sellsword. He has worked as a Sellsword like his father before him.
Motivation: He seems to be bored by most things.
Ideals: Justice. Flaws: Ugly, Mundane. Bonds: Job, Slave. Occupation: Sellsword
Voice: Soft and melodious
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Evil (CR 13)
Armor Class 12
Hit Points 67 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Infernal, Abyssal
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
Possessions: Violet garnet (200 gp). Freshwater pearl (11 gp). Blue star sapphire (400 gp). Deep blue spinel (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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