Azzakh Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a robe, a symbol of his god around his neck, and a dagger on his belt. He keeps his long scarlet crest kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He always tries to repair and not replace. It was this mentality that drove him into the Healer business.
History: He comes from a rich southern family. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: Money/treasure; and wants to have a good time and be beloved
Ideals: Fighting, Optimist, Persistence. Bonds: Rich. Occupation: Healer
Voice: Uses sign language
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 5)
Armor Class 11
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 9 (-1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: Red garnet (80 gp).
Dazzazn Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky man is constantly adorned with expensive silk clothing, often dyed in bright blue and black, and wears rings and necklaces with large, colorful gems. His gold crest is drawn into a tight pony tail with a cross scrunchie. His half smiles and red eyes are beguiling and draw you in.
Personality: He is fixated on the number 5. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: The child of a Glassblower, who enjoyed hunting, Dazzazn was taken on many hunting expeditions. A few years later when the north was not economically sound they moved to his current location. He left for the east, certain he would find work there.
Motivation: Money/treasure.
Ideals: Gifted. Flaws: Insane. Bonds: Rich, Attractive, Nature, Immigrant. Occupation: Mason
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 40 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gilbert Fasharash, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and is well dressed, constantly wearing a blue suit, yellow shirt, and brown tie. His hair is cut close to his head. His eyes are likewise gray. His teeth are white and perfect.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He also has developed a complete distrust of the Bricklayer profession.
History: The child of a Bricklayer, who enjoyed hunting, Gilbert was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He now mingles about in high society.
Motivation: Sabotage a competitor; and he is greedy
Ideals: Philantrophist. Bonds: Attractive, Job, Nature, Rich. Occupation: Mason
Voice: Strong lisp
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 9000 sp. 1 Half-Plate. 1 Half-Plate. 1 Breastplate.
Zedaar Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears long strands of aquamarine and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His blue crest, when down, is lengthy. His eyes, though not visible through his cowl, are red.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He also has developed a complete distrust of the Spice Merchant profession.
History: He was born in a small island village. Like his father and his brother before him, after school he went straight into learning to become a Doctor. He now owns his own business.
Motivation: He is unsatisfied with his job.
Ideals: Optimist. Bonds: Rich, Attractive, Job, Nature. Occupation: Doctor
Voice: Relaxed voice
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 18 (+4) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 700 sp. 1 Silver holy symbol.
Senteq Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'2", this man wears light armors faded through time and improper care. His hair, while still mostly silver, has prominent grey streaks. His fierce brown eyes like to dwell on things.
Personality: Stoic and calm, he prefers to meditate than take action. He misses his home and complains about the freezing weather, even in summer.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He moves from town to town, unable to find a place to settle.
Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his sister
Ideals: Disciplined, Artistic. Bonds: Immigrant, Family. Occupation: Bather
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 41 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp.
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