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Advanced [show]


Krimmon Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears silk and lounges about seductively. He wears his silver hair down. He wears crescent spectacles with a black brim.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A freak accident while working with his Bounty Hunter father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Optimist. Flaws: Insomniac, Disease. Bonds: Attractive, Religious. Occupation: Cartwright

Voice: Ums and uhs a lot

Attributes [hide]

Krimmon Sunmeadow, Male Halfling Aristocrat 2
Small (3'1") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)16 (+3) 11 (+0)13 (+1)
Skills Sleight of Hand +4, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Abyssal, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 20 pp. 1 Magnifying glass.


Social Check DCs


Anthony Kenley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He prefers to wear brown clothing when he does not wear armor. He is an epitome of beauty. His tied-back hair is blonde. His eyes are likewise green.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in a small village he learned the ways of the warrior from his father. He worked as a nervous Fisher and found it very stressful. He struck the Fisher job and began his own company from there.

Motivation: Doesn't want to be a Fisher and was forced into it by his family; and regain custody of his daughter

Ideals: Extrovert, Fighting. Flaws: Antagonistic. Bonds: Attractive, Job, Family. Occupation: Fisher

Voice: pre-pubescent

Attributes [hide]

Anthony Kenley, Male Human Paladin 2
Medium (5'4") Human, Neutral Good (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)11 (+0) 13 (+1)15 (+2)
Skills Athletics +2, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp.


Social Check DCs


Alberich Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his chestnut hair in a pixie cut. His brown eyes peer out from beneath his Stetson grey hat.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born in a small forest village. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants revenge against illithids; and many illithids want him driven away

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Nature, Rich, Enemies. Occupation: Sage

Voice: Raspy

Attributes [hide]

Alberich Bofdann, Male Dwarf Warrior 1
Medium (4'2") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)11 (+0) 18 (+4)13 (+1)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 5000 cp. 1 Masterwork Common Melee.


Social Check DCs


Tod Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a custom-built plate barding that's adorned with black lining and desert motifs. His brown hair is lengthy and is close to two feet long. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born on a small isolated farm. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of gnolls

Flaws: Disease, Secretive. Bonds: Attractive, Nature. Occupation: Doctor

Voice: Switch between two voices

Attributes [hide]

Tod Underfoot, Male Halfling Sorcerer 8
Small (3'3") Halfling, Chaotic Good (CR 8)
Armor Class 15
Hit Points 29 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)15 (+2) 13 (+1)11 (+0)
Skills Intimidation +3, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Terran, Druidic
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666530

Possessions: 40 pp. Golden pearl (40 gp). Sard (40 gp). Lapis lazuli (13 gp). Rose (40 gp). Blue quartz (13 gp). Malachite (13 gp). 1 Minor magic item.


Social Check DCs


Gerald Dryden, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His moppish golden hair is in a traditional bowl cut. His green eyes are passionate and lively.

Personality: Aggressive, abrasive, and angry, Gerald embodies much of what other species detest in the Humans. He feeds upon the attention of others.

History: Born to a poor family in the city he treasured whatever gifts he got. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has since lost track of the people in his past.

Motivation: A deep hatred of drow; and an old rival family wants him found

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Attractive, Family, Enemies. Occupation: Adventurer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gerald Dryden, Male Human Adept 1
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 15 (+2)10 (+0) 9 (-1)17 (+3)
Skills Intimidation +5, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp.


Social Check DCs

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