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NPC Generator

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Advanced [show]


Mozfel Garfield, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing colorful clothing, dressed as a Jeweler. He has a long red beard with little hanging trinkets. His face is covered beneath a completely black helmet.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He would rather hide behind his crafts than deal with other people.

History: He served in the navy to pay for his family's outstanding loans. He was taken from his home at a very young age. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army

Ideals: Joker, Artistic. Flaws: Shy. Bonds: Military, Slave. Occupation: Jeweler

Voice: German accent

Attributes [hide]

Mozfel Garfield, Male Half-Orc Aristocrat 3
Medium (6'6") Half-Orc, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)10 (+0) 13 (+1)10 (+0)
Skills Athletics +5, History +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


William Cooper, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears professional attire. His chestnut hair is cut short with large spiked bangs in the front. He has green eyes and a black hat with a blue feather.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: William was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His childhood dream was to be a Bellfounder, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Bellfounder again; and further expansion of business

Ideals: Philantrophist. Flaws: Secretive. Bonds: Attractive, Poor, Job. Occupation: Ploughman

Voice: Spits words with contempt

Attributes [hide]

William Cooper, Male Half-Elf Barbarian 7
Medium (5'7") Half-Elf, True Neutral (CR 7)
Armor Class 11
Hit Points 51 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)14 (+2) 11 (+0)12 (+1)
Skills Athletics +5, History +5
Senses Passive Perception 10
Languages Common, Elven, Gnome, Infernal
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +5

Possessions: 500 gp. Zircon (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Kemmerer, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, he is an attractive figure. He wears tight fitting clothing which further accentuates his frame. He wears his hair in dreadlocks. He has gleaming, smiling green eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: Revenge; and he has passion for adventuring and risk

Flaws: Antagonistic, Disease. Bonds: Attractive, Job, Adventurer, Enemies. Occupation: Banker

Voice: Tuts and clicks tongue

Attributes [hide]

Gomory Kemmerer, Male Half-Elf Aristocrat 15
Medium (5'2") Half-Elf, Chaotic Evil (CR 15)
Armor Class 11
Hit Points 93 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)16 (+3) 15 (+2)12 (+1)
Skills Medicine +7, Performance +6
Senses Passive Perception 12
Languages Common, Elven, Auran, Terran, Druidic
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3

Possessions: Solid gold idol (1000 gp). Fire opal pendant on a fine gold chain (1900 gp). Gold cup set with emeralds (6000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Gold dragon comb with red garnet eye (500 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). Cloth of gold vestments (50 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). Fire opal pendant on a fine gold chain (1900 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Skoth Stanford, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes lackadaisically let the world flow into them.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: The child of a Farmer, who enjoyed hunting, Skoth was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He struck the Sailor job and began his own company from there.

Motivation: Expand his business; and he wants revenge against illithids

Flaws: Insomniac, Hedonist. Bonds: Nature, Job, Enemies. Occupation: Sailor

Voice: Laughs frequently while speaking

Attributes [hide]

Skoth Stanford, Male Half-Orc Fighter 7
Medium (6'6") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 47 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)16 (+3) 12 (+1)13 (+1)
Skills Arcana +6, Nature +6
Senses Passive Perception 11
Languages Common, Orc, Gnome, Undercommon, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 400 gp. Deep blue spinel (1500 gp). Alexandrite (1500 gp). Star rose quartz (80 gp). Banded agate (11 gp).


Social Check DCs


Peter Harper, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He keeps his black hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the east to a Stableman, Peter learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is a bit of a kleptomaniac.

Ideals: Impeccable. Bonds: Poor, Job, Criminal record. Occupation: Stableman

Voice: Speaks with a cold

Attributes [hide]

Peter Harper, Male Human Adept 5
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)13 (+1) 14 (+2)14 (+2)
Skills History +4, Nature +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 400 gp. Rich purple corundum (1200 gp).


Social Check DCs

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