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NPC Generator

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Advanced [show]


Osco Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: This man is constantly adorned with expensive silk clothing, often dyed in bright blue and black, and wears rings and necklaces with large, colorful gems, and sports empty pouches on his belt. He keeps his long golden hair kept up in a rat tail. His eyes are gray.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He never wears the same outfit twice, unless he absolutely has to.

History: Osco hails from a village terrorized by drow. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He now spends his time doing works of charity.

Motivation: A rival would like him out of the picture; and he has decided he is irredeemable

Ideals: Philantrophist, Artistic. Bonds: Rich, Enemies, Adventurer, Criminal record. Occupation: Mason

Voice: Jittery and nervous

Attributes [hide]

Osco Kettlewhistle, Male Halfling Commoner 14
Small (2'11") Halfling, Lawful Evil (CR 14)
Armor Class 14
Hit Points 54 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)15 (+2) 16 (+3)12 (+1)
Skills Investigation +7, Stealth +8
Senses Passive Perception 13
Languages Common, Halfling, Sylvan, Celestial
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3

Possessions: 5000 gp. Solid gold idol (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp). Gold and ruby ring (2000 gp). Gold and topaz bottle stopper cork (1800 gp). Brass mug with jade inlays (300 gp). Sapphire pendant on gold chain (1600 gp). A necklace of small pink pearls (5000 gp). A delicate brass dragon egg (40 gp). Silver comb with moonstones (300 gp). Gold dragon comb with red garnet eye (1800 gp). Jeweled anklet (3000 gp). A pair of silk slippers encrusted with tiny pearls. (140 gp). 1 Medium magic item.


Social Check DCs


Gormogord Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many violet ritualistic tattoos. He wears baggy black pantaloons and a violet scarf. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes, though not visible through his cowl, are blue.

Personality: He loves telling others what to do and how they should feel about things. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When Gormogord reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Wants to open a new tavern; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Opinionated. Flaws: Disease. Bonds: Military, Criminal record, Job. Occupation: Bellfounder

Voice: Jamaican accent

Attributes [hide]

Gormogord Hilltopple, Male Halfling Bard 6
Small (3'0") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 29 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)13 (+1) 11 (+0)12 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tod Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fitting clothing which further accentuates his frame. He has a very tight haircut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A deeply religious man he believes everything happens for a reason. He never wears the same outfit twice, unless he absolutely has to.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His childhood dream was to be a Sage, but he was a colossal failure. He tends to his Herbalist job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and balancing his hectic life and new herbalist responsibilities is difficult

Ideals: Artistic. Bonds: Attractive, Immigrant, Religious, Military, Job. Occupation: Herbalist

Voice: Dark and ominous

Attributes [hide]

Tod Wildcloak, Male Halfling Expert 4
Small (3'0") Halfling, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 28 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)9 (-1) 15 (+2)10 (+0)
Skills Arcana +1, Religion +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Aramil Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: He stands about 5'0" and wears clothing that is held on in multiple layers but all of it is in poor condition. His left leg appears badly burned and disfigured. He has shaved his head bald. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Aramil lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his brother recently and the two have been together since.

Motivation: Wants to raise his children well.

Ideals: Justice. Flaws: Depressed. Bonds: Poor, Family. Occupation: Mercenary

Voice: Pronounces O like U

Attributes [hide]

Aramil Erenaeth, Male Elf Sorcerer 8
Medium (5'0") Elf, Lawful Evil (CR 8)
Armor Class 13
Hit Points 23 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)18 (+4) 18 (+4)12 (+1)
Skills Nature +7, Sleight of Hand +6
Senses Passive Perception 14
Languages Common, Elven, Dwarven, Infernal, Giant, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15666530000

Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wiggens Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears a worn and beaten armor. He has a hunchback. He wears a broad hat to cover his moderate length black hair. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He got into the Farmer business at a young age. He has chosen to use the inheritance that was left to him frivolously. He has achieved small success as a Farmer.

Motivation: Money/treasure.

Flaws: Ugly, Mundane, Impulsive. Bonds: Job, Rich. Occupation: Farmer

Voice: Scandinavian accent

Attributes [hide]

Wiggens Raulnor, Male Gnome Ranger 1
Small (3'4") Gnome, Chaotic Good (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)16 (+3) 14 (+2)14 (+2)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Undercommon, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs

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