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Advanced [show]


Ethereal Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears bulky green painted plate armor. His fur is lavender and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a Baker, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To protect his home; and retire the richest man in the west

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Guardian, Slave, Poor. Occupation: Blacksmith

Voice: Cold and demanding tone

Attributes [hide]

Ethereal Candle, Male Tabaxi Adept 11
Medium (5'10") Tabaxi, True Neutral (CR 11)
Armor Class 13
Hit Points 65 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)11 (+0) 12 (+1)17 (+3)
Skills Animal Handling +5, Deception +7
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 1600 gp. Eyepatch with mock eye of sapphire and moonstone (1700 gp). Gold dragon comb with red garnet eye (1400 gp).


Social Check DCs


Erevan Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: He stands about 5'5" and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His left leg appears badly burned and disfigured. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in the east. Erevan was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Mortician. He now owns his own business.

Motivation: Expand his business; and balancing his hectic life and new mortician responsibilities is difficult

Ideals: Opinionated. Flaws: Impulsive. Bonds: Immigrant, Job. Occupation: Mortician

Voice: Pirate accent

Attributes [hide]

Erevan Erenaeth, Male Elf Expert 10
Medium (5'5") Elf, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 15 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 7 (-2)16 (+3) 17 (+3)8 (-1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 13
Languages Common, Elven, Aquan, Terran, Abyssal
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +5

Possessions: Chrysoprase (80 gp). Golden yellow topaz (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zepar Rescue, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He is wearing the road beaten gear of a warrior. His white hair is drawn into a tight pony tail with a cross scrunchie. He wears round tiny glasses practically rammed into his face.

Personality: He is overprotective of those who hire his services. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a pair of adventurers, Zepar grew up listening to his mother's many stories. He was an athlete and attended two major summer competitions. He never won. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: He doesn't get along with people that don't share his tastes; and he wants to meet his childhood hero

Ideals: Fighting, Athletic, Impeccable. Flaws: Shy. Bonds: Guardian, Adventurer. Occupation: Locksmith

Voice: Complex vocabulary, royal

Attributes [hide]

Zepar Rescue, Male Tiefling Cleric 8
Medium (5'11") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 33 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)13 (+1) 11 (+0)14 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 9000 sp. Citrine (70 gp). Freshwater pearl (8 gp). Clear bright green emerald (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hupe Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears tight fighting clothing, which leaves very little to the imagination. His skin is also unnaturally pale. His hair is cut close to his head. His violet eyes dart from person to person to random spaces in the air.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Hupe was born in the south. At a young age he loved to build and create. He was an athlete and attended two major summer competitions. He never won. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Joker, Persistence. Flaws: Ugly. Occupation: Architect

Voice: Soothing and warm

Attributes [hide]

Hupe Brightmoon, Male Halfling Bard 6
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 30 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)18 (+4) 13 (+1)15 (+2)
Skills Religion +7, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Halfling, Terran, Sylvan, Elven, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153320000

Possessions: 200 gp.


Social Check DCs


Kairon Malevolence, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His chestnut hair is kept up in a ponytail inside a broad hat. His silver eyes peer out from beneath his broad blue hat.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Kairon hails from a village terrorized by goblins. A gifted student he started as a Weaver, but he got bored and became a Apothecary. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants revenge against goblins.

Ideals: Athletic, Joker. Flaws: Antagonistic. Bonds: Enemies, Job. Occupation: Apothecary

Voice: Slurs words

Attributes [hide]

Kairon Malevolence, Male Tiefling Aristocrat 9
Medium (5'9") Tiefling, Neutral Evil (CR 9)
Armor Class 11
Hit Points 68 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)17 (+3) 13 (+1)14 (+2)
Skills Insight +4, Investigation +6
Senses Passive Perception 11
Languages Common, Goblin, Auran, Halfling
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 1000 gp. Peridot (80 gp). Carnelian (80 gp). Rhodochrosite (7 gp). 1 Minor magic item.


Social Check DCs

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