Immeral Tao, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears long strands of emerald and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white hair is braided into rings. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Further he is a bit of a stoner and is frequently out of it.
History: When he was but 7 years old his parents immigrated from the south. Immeral was born on a far southern forest where he grew up under the tutelage of his mother, an expert Weaver. He left for the south, certain he would find work there.
Motivation: Money/treasure; and he is greedy
Flaws: Ugly, Shy, Addict. Bonds: Rich, Immigrant. Occupation: Weaver
Voice: French accent
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 7)
Armor Class 14
Hit Points 34 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Goblin
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 20000 cp. Brown-green garnet (40 gp). Malachite (9 gp). Deep blue spinel (500 gp). Blue sapphire (1100 gp).
Nirgel Fluke, Male Tiefling [Permalink]
Personal [hide]
Description: This man is very fat, and wears a tan vest and prefers grey and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His chestnut hair has been sun bleached extensively. He wears crescent spectacles with a black brim.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Like his father and his brother before him, after school he went straight into learning to become a Dilettante. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Job. Occupation: Dilettante
Voice: Sensual and smooth
Attributes [hide]
Medium (5'2") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Draconic, Terran, Druidic
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 270 gp. 1 Masterwork Uncommon Weapon.
Percival Trowbridge, Male Human [Permalink]
Personal [hide]
Description: He dresses in violet turtlenecks beneath a black coat with green slacks. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has dyed his greying golden hair a little too much giving a sharp golden color. His thin eyebrows rest above his beady violet eyes.
Personality: Aggressive, abrasive, and angry, Percival embodies much of what other species detest in the Humans. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He is the product a well kept family trust fund and as such has never really known need. His childhood dream was to be a Ploughman, but he was a colossal failure. He became a Farmer soon after.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to be a ploughman again
Flaws: Ugly, Antagonistic. Bonds: Rich, Job, Criminal record. Occupation: Farmer
Voice: Breathy voice
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 11)
Armor Class 10
Hit Points 66 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 19 (+4) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll, Ignan, Abyssal, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1400 gp. Blue sapphire (800 gp). Aquamarine (1200 gp).
Ghesh Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a white suit, black shirt, and red tie. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a rose on it. His bronze crest is greasy and uncared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He works hard and plays hard.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted from career to career and currently works as a Tailor.
Motivation: To reunite with his old friends; and expand his business
Flaws: Ugly, Hedonist, Disease. Bonds: Job, Adventurer. Occupation: Tailor
Voice: Farmer accent
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 5)
Armor Class 12
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 100 pp. Sard (20 gp).
Bertram Abram, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a pastel armored body suit, with a simple white line shooting up and back down. His moppish black hair is in a traditional bowl cut. His eyes are likewise green. His teeth are white and perfect.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Bertram was born the youngest of three triplets. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.
Motivation: To reunite with his absent father; and doesn't want to be a interpreter and was forced into it by his family
Ideals: Disciplined. Bonds: Attractive, Adventurer, Family. Occupation: Interpreter
Voice: German accent
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Terran, Dwarven, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 300 sp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
