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Zog Snape, Male Half-Orc [Permalink]

Personal [hide]

Description: This malnourished man typically wears a sleeveless long coat of deep grey leather and dull black iron scale mail. He keeps his chestnut hair in a flapper bob. His amber eyes lackadaisically let the world flow into them.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a ruthless business man, a trait he acquired from his mother.

History: He got into the Bowyer business at a young age. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting orcs, the young Zog began to lead the lost caravan. He has set out to sabotage the competition.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a farmer again

Ideals: Fighting, Entrepeneur. Bonds: Poor, Job, Enemies. Occupation: Bowyer

Voice: German accent

Attributes [hide]

Zog Snape, Male Half-Orc Expert 2
Medium (5'10") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)14 (+2) 18 (+4)12 (+1)
Skills Perception +6, Stealth +3
Senses Passive Perception 13
Languages Common, Orc, Halfling, Giant
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 1000 sp.


Social Check DCs


Anthony Marlee, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a custom-built plate barding that's adorned with black lining and desert motifs. His hair is blonde and curly. His blue eyes dart from person to person.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: Wants his loneliness to end.

Flaws: Antagonistic, Disease. Bonds: Has a crush, Adventurer, Rich. Occupation: Server

Voice: Hissing voice

Attributes [hide]

Anthony Marlee, Male Human Adept 1
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)10 (+0) 12 (+1)12 (+1)
Skills Animal Handling +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 500 sp. 3 Alchemist’s fire.


Social Check DCs


Trail In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown Stetson hat and brown clothes. He carries with him a set of bows, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He has dyed his greying yellow fur a little too much giving a sharp yellow color. He wears crescent spectacles with a black brim.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: The child of northern immigrants he idolized his father. Trail was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Trail decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He is content; and to find somewhere to settle down

Ideals: Fighting. Flaws: Shy, Forgetful, Mundane. Bonds: Immigrant, Criminal record. Occupation: Fortune-teller

Voice: Mumbles to self between sentences

Attributes [hide]

Trail In Shadow, Male Tabaxi Cleric 12
Medium (6'7") Tabaxi, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 78 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)19 (+4) 18 (+4)19 (+4)
Skills Deception +8, Medicine +8
Senses Passive Perception 14
Languages Common, Draconic, Auran, Halfling, Gnome
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16654433200

Possessions: 1000 gp. Aquamarine (1600 gp). Black star sapphire (700 gp).


Social Check DCs


Direcris Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a mite stocky and wears black leather gloves, a black jacket, and tight pants. His black crest is long and unkept. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Abrasive and pushy, he has a hard time making friends. He can't help but pocket interesting objects he comes across

History: A powerful necromancer made him what he is. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. Being a Fortune-teller kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption.

Flaws: Ugly, Antagonistic, Racist. Bonds: Criminal record, Mentor. Occupation: Fortune-teller

Voice: Dutch accent

Attributes [hide]

Direcris Norixius, Male Dragonborn Expert 7
Medium (6'7") Dragonborn, Neutral Evil (CR 7)
Armor Class 12
Hit Points 43 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 16 (+3)14 (+2) 15 (+2)13 (+1)
Skills Stealth +5
Senses Passive Perception 12
Languages Common, Gnoll, Celestial
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Burgell Daergel, Male Gnome [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he wears a fine chain shirt which he covers with yellow colored cloaks and clothing. He keeps his chestnut hair in a flapper bob. His eyes are hazel and catlike.

Personality: He has a massive crush on the younger sibling of the Junk Dealer who has hired him part-time. He invites people to come help in his community garden.

History: Burgell was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He has gone from town to town working and never settling down anywhere, but has fallen for a local Miner. He hasn't told them the truth, but wants to settle down with them.

Motivation: Balancing his hectic life and new Junk Dealer responsibilities is difficult.

Ideals: Philantrophist, Athletic. Bonds: Has a crush, Job. Occupation: Junk Dealer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Burgell Daergel, Male Gnome Fighter 5
Small (3'3") Gnome, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 51 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 20 (+5)10 (+0) 9 (-1)13 (+1)
Skills Persuasion +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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