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NPC Generator

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Advanced [show]


Donaar Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries with him a set of crossbows, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His rusty crest is matted, messy, and big. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a Miner, his father struggled to pay the bills. His father was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Donaar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable. Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor. Occupation: Scribe

Voice: Scottish accent

Attributes [hide]

Donaar Kerrhylon, Male Dragonborn Aristocrat 5
Medium (6'3") Dragonborn, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)13 (+1) 18 (+4)18 (+4)
Skills Athletics +6, Survival +7
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +7

Possessions: 5000 sp.


Social Check DCs


Druuk Royal, Male Half-Orc [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He is physically well-built. His golden hair is smooth and relatively long. His half smiles and amber eyes are beguiling and draw you in.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Born in the north to a Dilettante, Druuk learned a great deal about his mother's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Dilettante like his mother before him.

Motivation: Expand his business; and sabotage a competitor

Flaws: Disease. Bonds: Attractive, Enemies, Job, Mentor. Occupation: Dilettante

Voice: Russian accent

Attributes [hide]

Druuk Royal, Male Half-Orc Bard 7
Medium (5'10") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 31 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)8 (-1) 13 (+1)7 (-2)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Suhnae Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His white hair is styled in orderly dreadlocks. His half smiles and green eyes are beguiling and draw you in.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in the south, but his parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: An old rival family wants him found; and wishes to resurrect an old love

Ideals: Disciplined, Philantrophist. Bonds: Attractive, Immigrant. Occupation: Actor

Voice: Mumbles to self between sentences

Attributes [hide]

Suhnae Ilphelkiir, Male Elf Adept 3
Medium (4'11") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)10 (+0) 16 (+3)15 (+2)
Skills Arcana +2, Persuasion +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 200 gp.


Social Check DCs


Modean Wit, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He has a slight overbite and is overall scrawny. He wears a broad hat to hide his balding. His half smiles and white eyes are beguiling and draw you in.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born in a small plains village. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He's since become an addict/alcoholic.

Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army

Flaws: Addict, Depressed. Bonds: Attractive, Nature, Military. Occupation: Stableman

Voice: Sore throat, cough

Attributes [hide]

Modean Wit, Male Tiefling Sorcerer 9
Medium (5'9") Tiefling, Chaotic Good (CR 9)
Armor Class 13
Hit Points 31 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 13 (+1)19 (+4) 16 (+3)12 (+1)
Skills Acrobatics +6, Arcana +7
Senses Passive Perception 13
Languages Common, Undercommon, Gnoll, Goblin, Orc
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156666400000

Possessions: 150 pp. Lapis lazuli (8 gp). Silver pearl (60 gp). Deep blue spinel (600 gp). Citrine (30 gp). Eye agate (8 gp). Eye agate (8 gp).


Social Check DCs


Spring Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a blue coat over a yellow low-cut shirt, and a wide-brimmed hat upon his head. He has a slight overbite and is overall scrawny. His gray fur is lengthy. He is baby faced.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Energy wise he seems alert and responsive.

History: Spring was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Spring grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Spring. He has recently gotten a pet goose that steals things from people.

Motivation: He feels the way he acts is they only way to get by in the world; and doesn't want to be a sage and was forced into it by his family

Ideals: Professionalism, Impeccable. Bonds: Family, Job, Criminal record. Occupation: Sage

Voice: Squeaky

Attributes [hide]

Spring Paws, Male Tabaxi Monk 1
Medium (5'6") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)15 (+2) 10 (+0)17 (+3)
Skills Arcana +4, Stealth +4
Senses Passive Perception 10
Languages Common, Goblin, Giant
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 1 Masterwork Thieves’ tools.


Social Check DCs

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