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Fargrim Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a shield on his belt. He is physically well-built. His black hair is unkempt and raggedy. His eyes, though not visible through his cowl, are hazel.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to loving parents in a slum to the north. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Religious. Occupation: Laborer

Voice: Smoker's lung

Attributes [hide]

Fargrim Fireforge, Male Dwarf Fighter 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)15 (+2) 12 (+1)9 (-1)
Skills Performance +1, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 90 gp.


Social Check DCs


Windy Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt. His beige fur is long and unkept. His eyes are yellow and beady.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a ruthless business man, a trait he acquired from his father.

History: Born in a small village he learned the ways of the warrior from his father. After coming to the age of reason, Windy took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Entrepeneur, Fighting, Gifted. Flaws: Ugly. Bonds: Family. Occupation: Shoemaker

Voice: High pitched, excited

Attributes [hide]

Windy Grass, Male Tabaxi Expert 6
Medium (5'0") Tabaxi, Neutral Evil (CR 6)
Armor Class 10
Hit Points 41 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)13 (+1) 9 (-1)10 (+0)
Skills Deception +3, Religion +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 100 gp. Silver comb with moonstones (900 gp). Solid gold idol (1200 gp).


Social Check DCs


Uraim Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears silk and lounges about seductively. His whole body is exceptionally muscular. His long chestnut hair reaches down to his waist. He has a tattooed face.

Personality: Uraim is depressed about a lot of things. He tends to be a nihilist. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted psionic powers by his dying sister.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Depressed, Hedonist. Bonds: Attractive, Immigrant. Occupation: Engraver

Voice: growls and snarls, animalistic

Attributes [hide]

Uraim Graybeard, Male Dwarf Sorcerer 4
Medium (4'2") Dwarf, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 18 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)16 (+3) 8 (-1)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Dwarven, Terran, Giant, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136630000

Possessions: 400 gp.


Social Check DCs


Azdûsh Roscoe, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a black tunic with green highlights, and long yellow pants that bunch up around his shoes. He has golden hair. His eyes are likewise gray. His teeth are white and perfect.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is a font of random trivia from the lore and stories he has discovered

History: He was born in the west. His parents enrolled him in a Paladin school at a young age so that he could practice his martial talents. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants to meet his childhood hero; and revenge

Ideals: Logical, Gifted. Bonds: Attractive, Enemies, Immigrant, Adventurer. Occupation: Barrister

Voice: Complex vocabulary, royal

Attributes [hide]

Azdûsh Roscoe, Male Half-Orc Paladin 7
Medium (5'8") Half-Orc, Lawful Evil (CR 7)
Armor Class 13
Hit Points 57 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 17 (+3)11 (+0) 12 (+1)8 (-1)
Skills Athletics +5, History +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 900 gp. Deep blue spinel (1300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Argran Barney, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a pastel shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He has styled his auburn hair well, parting it to the right. He wears large thick round spectacles.

Personality: He is business-like. He takes instructions and follows them to the letter. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born in the west, but his parents moved at a very young age to the south. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Professionalism. Flaws: Hedonist. Bonds: Immigrant, Job, Enemies. Occupation: Mason

Voice: High pitched and raspy

Attributes [hide]

Argran Barney, Male Half-Orc Bard 2
Medium (6'6") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)10 (+0) 14 (+2)13 (+1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 350 gp.


Social Check DCs

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