Azdûsh Royal, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a blue shirt with thin grey vertical stripes and red pants. His golden hair is slicked back into a classic pompadour. His green eyes have a joyful gleam in them most of the time.
Personality: He loves telling others what to do and how they should feel about things. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born blind and as such lacked many opportunities for work. His childhood dream was to be a Priest, but he was a colossal failure. He has worked as a Layabout like his mother before him.
Motivation: A strong sense of loyalty to Half-Orc people; and he is unsatisfied with his job
Ideals: Opinionated, Logical. Flaws: Disease, Racist. Bonds: Job. Occupation: Layabout
Voice: Pirate accent
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Evil (CR 13)
Armor Class 11
Hit Points 126 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Goblin, Terran, Celestial
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 |
Possessions: 400 pp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Golden circlet with four aquamarines (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Brass mug with jade inlays (400 gp). Fire opal pendant on a fine gold chain (600 gp). Sapphire pendant on gold chain (1000 gp). Sapphire pendant on gold chain (1000 gp). Cloth of gold vestments (70 gp). Solid gold idol (600 gp).
Dûsh Rutland, Male Half-Orc [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has shaved his head bald. His otherwise smooth face is marked with small tiny scars.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a ruthless business man, a trait he acquired from his mother.
History: He was born in the west. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dûsh fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's in love; and retire the richest man in the west
Ideals: Entrepeneur, Fighting. Flaws: Antagonistic. Bonds: Immigrant, Has a crush. Occupation: Scribe
Voice: Switch between two voices
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Druidic, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Thorpe Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears skinny pants and wears a brown and yellow robe with the hood down. His chestnut hair is singed and shortened. He has gleaming, smiling gray eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born in the east. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has worked as a Stableman like his father before him.
Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent father
Ideals: Joker. Flaws: Ugly. Bonds: Job, Immigrant, Family. Occupation: Stableman
Voice: Cold and demanding tone
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 2)
Armor Class 15
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 15 (+2) | 9 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +6 / 1d6+4, Grapple +4
Possessions: 340 gp.
Beloril Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a grey and green robe with the hood down. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has styled his white hair well, parting it to the right. His eyes are violet and beady.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born to a Mortician, his mother struggled to pay the bills. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Ugly, Antagonistic, PTSD. Bonds: Poor. Occupation: Tailor
Voice: Spanish accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: Just what you see.
Fibblestib Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears white painted combat armor at almost all times. His whole body is exceptionally muscular. He wears his auburn hair down. His skin is flawless and his gray eyes scan people very quickly.
Personality: Aggressive, abrasive, and angry, Fibblestib embodies much of what other species detest in the Gnomes. He is obsessed with a lost civilization.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.
Motivation: He's looking for his big break.
Flaws: Antagonistic. Bonds: Immigrant, Attractive, Adventurer. Occupation: Fletcher
Voice: Australian accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
Possessions: 200 gp.
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